The german scans have some nice info, at least on the protoss:
Probe Droid: The little "flying thing" (mostly used for recon) is equipped with light armor and an almost cute photon cannon
Dragoon: Protoss fighters who are severely wounded in battle and therefore stop fully functioning (what???) may choose to become Dragoons. The brain and all the still functioning parts are installed into giant combat robots
Zealot: Young, dynamic, aspiring wannabe warriors who enlist for the army out of their own motivation are put into special combat suits crammed with modern technology.
Templar: If there is one unit in the Starcraft universe that commands respect through its mere appearance, then it's certainly the "Templars". Their supernatural energy is so highly concentrated that they don't participate in battle themselves. Their killing would cause a catastrophe of unprecedented severity. Thus they travel safe and sound aboard the Arbiter, casting their spells from there.
Archon: This ominous unit is one of surprises in the story and is revealed during the campaign Scout: These high speed cruisers instinctively find even the most hidden enemy outpost
Carrier: The "battleships" among the Protoss units are the leaders of the army – Little wonder with THAT weaponry, THOSE shields and THAT armor. Not even the strongest enemy phalanx can defy their power/superiority for long. In the back of the carrier, there are a maximum of 5 small Interceptors that are made and repaired there.
Inceptor: Small, agile and rather annoying: A swarm of interceptors can throw off any enemy army. Five interceptors fit into a Carrier. Losses are recovered after a short production time.
Assuming the journalist who wrote that didnt add too much of his own we can infer that:
Probes werent the original worker units, shuttles were.
Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.
Archon might have started as a campaign only unit
Apparently the Arbiters were crewed by Templars, who could only attack from there.
No mentions of reavers.
Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.
while presentation is important, i think they are more interested into the gameplay potetnials rather than visual gimmicks you use they may ignore for the sake of performance and shit
found out what you mean. it might be pretty complicated for me tbh. the workaround i can suggest is that on the pages you set it, go to the source code and on the colored span tag, you add "!important" (without quote) before the semicolon
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The german scans have some nice info, at least on the protoss:
Assuming the journalist who wrote that didnt add too much of his own we can infer that:
Probes werent the original worker units, shuttles were.
Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.
Archon might have started as a campaign only unit
Apparently the Arbiters were crewed by Templars, who could only attack from there.
No mentions of reavers.
Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.
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An office space, a government building to get your drivers license, along with undending queues and bureaucrats
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Nice! I wonder if they fixed a few visual bugs the kaboomer and hunter had
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*cough*
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while presentation is important, i think they are more interested into the gameplay potetnials rather than visual gimmicks you use they may ignore for the sake of performance and shit
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a minor bu, but look at the source code on what drsuperevil posted and you will see there is another div with id="content"
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I think he wants the opposite, Broods.
Consider using any of these: http://www.screference.op74.net/cliffs.html#/filter/char2 1,valhalla manmade,skygeirr lab manmade
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I have done a few updates, mostly white text on white background stuff i have missed here and there. Be sure to update!
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For anyone who hates the bright colors, considern using this: https://www.sc2mapster.com/forums/general/general-chat/182126-sc2mapster-classic-skin
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ok so di you find any bug?
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found out what you mean. it might be pretty complicated for me tbh. the workaround i can suggest is that on the pages you set it, go to the source code and on the colored span tag, you add "!important" (without quote) before the semicolon
like this
edit: ugh that doesnt work, nvm
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