As you know, there are a lot localization issues with the different clients (enUS, enGB ...). I've been thinking of a little program that would fix these issues but I don't really have the time to do it now. Here is what it is supposed to do:
Ask the user the locale he wants the map to be set into (enGB, enUS ...)
Open the map with a MPQ Editor
Open the file ComponentList.SC2Components
Search the line <component type="text" locale="enGB">GameText</component>
Extract the map locale (enGB here)
Replace it by the one asked by the user (enUS for example) and save the file
Rename the folder enGB.SC2Data into enUS.SC2Data
Close the map MPQ
It's a pretty easy process to script. In order to help you deal with the MPQ stuff Ladik has done 2 things to help you:
StormLib - C+ + functions to read and write the MPQ
The contest is a great success, there are 18 entries! You can elect multiple entries so don't be afraid to do so :) The winner will be the entry with the highest vote count.
Since there are a lot more entries than expected, the votes are going to stay open for 3 days, ie it will end on tuesday night.
Because of technical difficulties (we can't have more 10 choices on a poll), we did 2 polls. In order to make things fair between the 2 threads, results will be normalized. Let say the second poll have less votes, all the entries of the second poll will be multiplied by (total votes of poll 1) / (total votes of poll 2). This way if there are 2 times more votes on poll 1, the poll 2 entries will be multiplied by 2.
Clock Contest
What best to create a good community than working on the same things! Here is the chance to dig into the endless possibilities of the Galaxy Editor.
What to do?
This contest is about clocks! You know those things that give the current time. There are plenty of different ways to do it. The goal of the contest is to pick one and use the best features of the editor to make it live!
It can either be 2D or 3D, using the terrain or units, any special effects you want ... The funniest and the most beautiful realisations will win! Even if you are not a pro at Galaxy Editor come and take your chance, it's open to everyone!
Here are some example of clocks that you may take inspiration from:
Deadlines
You have 6 days to complete this contest, and then during one day a poll will be launched for you to vote and elect the winners!
End of the submissions: Saturday 8 May - Midnight PDT (Los Angeles) [Sunday 9 May - 9 AM GMT (Paris)]
End of the votes: 24 hours later
Reward
The main goal of the contest is the fun, however it's better when there's something to win :) We have one beta key and a lot of Curse Premium to give.
First: 1 Starcraft II Beta Key + 1-year Curse Premium
AllowTriggerToBeSkippedOptions:Action,NativeReturnType:(None)ParametersPlayers=(Allplayers)<PlayerGroup>RequiredCount=All<Integer>OnSkip=NoTrigger<Trigger>Check=CheckConditions<TriggerCheckConditionsOption>Wait=Don't Wait <Wait Option> Grammar Text: Allow this trigger to be skipped by Players, requiring at least Count, and run Trigger if skipped (Check/Ignore Conditions, Wait/Don'tWaituntilitfinishes)HintText:(None)CustomScriptCode
The admin of sc2galaxyeditor.com wrote 8 parts on how to make a Tower Defense. Even if you don't want to make one you should read them, they are really well done.
A map is basically a zip file. What would only be necessary to join forces would be to "unzip" the map and use any repository system (svn, git, ....) with those files and create the map back.
We are thinking of ways to integrate this on mapster.
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Hello,
As you know, there are a lot localization issues with the different clients (enUS, enGB ...). I've been thinking of a little program that would fix these issues but I don't really have the time to do it now. Here is what it is supposed to do:
<component type="text" locale="enGB">GameText</component>
It's a pretty easy process to script. In order to help you deal with the MPQ stuff Ladik has done 2 things to help you:
If you are a programmer and would like to spend some hours on it, that would be SO useful!
Thanks
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What are the error messages?
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Yes of course :)
I've done a little map in one hour to make a basic example. If you are lost with the triggers you can easily copy & paste them.
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Post the map here :)
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Results
The contest is now over!
Thanks a lot for all those who participated, all your maps are really impressive! You should all get your rewards shortly (within 1-2 days max).
There has been a total of 267 votes (150 + 117), here are the results normalized (factor for the 10-19 = 150/117 = 1.2820...)
All the following: 1-month Curse Premium
Vote now (Outdated)
The contest is a great success, there are 18 entries! You can elect multiple entries so don't be afraid to do so :) The winner will be the entry with the highest vote count.
Since there are a lot more entries than expected, the votes are going to stay open for 3 days, ie it will end on tuesday night.
Because of technical difficulties (we can't have more 10 choices on a poll), we did 2 polls. In order to make things fair between the 2 threads, results will be normalized. Let say the second poll have less votes, all the entries of the second poll will be multiplied by
(total votes of poll 1) / (total votes of poll 2)
. This way if there are 2 times more votes on poll 1, the poll 2 entries will be multiplied by 2.Clock Contest
What best to create a good community than working on the same things! Here is the chance to dig into the endless possibilities of the Galaxy Editor.
What to do?
This contest is about clocks! You know those things that give the current time. There are plenty of different ways to do it. The goal of the contest is to pick one and use the best features of the editor to make it live!
It can either be 2D or 3D, using the terrain or units, any special effects you want ... The funniest and the most beautiful realisations will win! Even if you are not a pro at Galaxy Editor come and take your chance, it's open to everyone!
Here are some example of clocks that you may take inspiration from:
Deadlines
You have 6 days to complete this contest, and then during one day a poll will be launched for you to vote and elect the winners!
Reward
The main goal of the contest is the fun, however it's better when there's something to win :) We have one beta key and a lot of Curse Premium to give.
Good luck and happy mapping!
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Here's the function in the GUI.
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Screenshots, Videos, Description? :P
I haven't played that kind of maps on sc1, I'm bit reluctant to test it without some more infos :) Thanks
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Maybe it's the fact that people can press escape to skip a cinematic.
That's a guess but seems coherent.
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Nice,
Could you give us a sample map using that system?
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It's an Actor thing
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The admin of sc2galaxyeditor.com wrote 8 parts on how to make a Tower Defense. Even if you don't want to make one you should read them, they are really well done.
Note: I'm not the author of these tutorials, all the credits goes to the owner of sc2galaxyeditor.com.
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WoW!
This is really impressive what you did with the lightning, ambiance and cameras, we feel in immersion! You just won a news :)
Thanks, please go on with your project, can't wait to see more!
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Really nice!
Btw, Blizzard is going to release a tool to do the same thing in the future. No ETA yet though.
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That looks really great!
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A map is basically a zip file. What would only be necessary to join forces would be to "unzip" the map and use any repository system (svn, git, ....) with those files and create the map back.
We are thinking of ways to integrate this on mapster.