I've just changed condition to owner of killing unit = 1 to be sure xp goes to correct player, not to all of them.
Trigger must be fired every time you kill, build or train unit and result is showed in a dialog. I'm not really know how to use a buff instead.
Hi,
I would like to ask for little help guys.
I'm struggle with creating a trigger which should add xp into variable (real). I've done it with killing but I can't create same trigger for building construction. Help!
Example:
My question is: How to make exactly the same trigger but not for kill xp, just for building structures. I'll add in advance event construction progress doesn't work. I spend already a week trying to find correct event. Nothing work. Help:)
Hello everyone.
I would like to ask for another advice. I have four melee maps already done, I would like to connect them together somehow in one mod depend of player choice in lobby, or in menu before start. Can anyone write how to do it or give me some advice if that is possible??
Thanks.
3. I've create additional minerals units with different capacity. It's working when I'm test it on one mineral on the map, but I don't know how to set the trigger to replace all the same type of minerals even if I create a unit group. I've added image to show you how I trying to do it. Can anyone tell me what I'm doing wrong??
Update/20:12/ I find out what I've been doing wrong :) Solution on picture.
1. I make an Ability effect-instant, button and barracks (I think) are ready. (picture included ''01'') Now I need to find the way how to create a specific dialog and trigger for show/hide when player press a button. (picture included ''02'')
2. Can I put this upgrade into a dialog later on?
3.When we creating game attribute (picture included ''game'') we can choose an option in lobby before we start the game, right? I would like to set up the ''mineral capacity'' (picture included ''mins'')depend on option chosen from game attribute. I did that before but when I've changed capacity and stats in behavior that amount been same at all time. At the beginning of a game I've check remaining minerals (was 2000) and during harvesting I've check again and all the time was 2000. Do you want to see the trigger for that how I've done this?
Hi,
I'm writing this because I need a small help.
I would like to create a mod but I've a problem with dialogues and triggers.
Firstly, I would like to know how to set up dialog which starting be visible when you press a button inside barracks for example, this dialog will show tech tree with additional upgrades for all infantry. Anyone can tell me how to set this up? I've been seen many tutorials and videos on youtube and I cannot find an answer for this matter.
Secondly, How to change/replace a behavior from minerals field in all map for specific player, for example upgrade which changing harvest amount form 5 to 6.
Finally, I would like to set game attribute such as minerals capacity, for example when you choose from lobby option 2000 all minerals on the map will have 2000 harvestable minerals, not 1500. When I've try do this, and I've replace behavior, minerals capacity was set to 2000 but amount during harvest stay the same 2000.
Hi.
Anyone can tell me how to change maximum number of players in editor? On Game UI Data in xml view I found default variants for melee and arcade where is max players set up to 16, but I don't know how to change that. Please help :)
0
I've just changed condition to owner of killing unit = 1 to be sure xp goes to correct player, not to all of them. Trigger must be fired every time you kill, build or train unit and result is showed in a dialog. I'm not really know how to use a buff instead.
0
@SyCoAttack: Go
Thanks, you are awesome :)
0
Hi, I would like to ask for little help guys. I'm struggle with creating a trigger which should add xp into variable (real). I've done it with killing but I can't create same trigger for building construction. Help! Example:
My question is: How to make exactly the same trigger but not for kill xp, just for building structures. I'll add in advance event construction progress doesn't work. I spend already a week trying to find correct event. Nothing work. Help:)
0
Ok, fine. Looks more difficult than I was thinking :) Thanks anyway.
0
Hello everyone. I would like to ask for another advice. I have four melee maps already done, I would like to connect them together somehow in one mod depend of player choice in lobby, or in menu before start. Can anyone write how to do it or give me some advice if that is possible?? Thanks.
0
1. Watching and learning dialogs:D
2. Later on.
3. I've create additional minerals units with different capacity. It's working when I'm test it on one mineral on the map, but I don't know how to set the trigger to replace all the same type of minerals even if I create a unit group. I've added image to show you how I trying to do it. Can anyone tell me what I'm doing wrong??
Update/20:12/ I find out what I've been doing wrong :) Solution on picture.
0
1. I make an Ability effect-instant, button and barracks (I think) are ready. (picture included ''01'') Now I need to find the way how to create a specific dialog and trigger for show/hide when player press a button. (picture included ''02'')
2. Can I put this upgrade into a dialog later on?
3.When we creating game attribute (picture included ''game'') we can choose an option in lobby before we start the game, right? I would like to set up the ''mineral capacity'' (picture included ''mins'')depend on option chosen from game attribute. I did that before but when I've changed capacity and stats in behavior that amount been same at all time. At the beginning of a game I've check remaining minerals (was 2000) and during harvesting I've check again and all the time was 2000. Do you want to see the trigger for that how I've done this?
0
Hi, I'm writing this because I need a small help. I would like to create a mod but I've a problem with dialogues and triggers.
Firstly, I would like to know how to set up dialog which starting be visible when you press a button inside barracks for example, this dialog will show tech tree with additional upgrades for all infantry. Anyone can tell me how to set this up? I've been seen many tutorials and videos on youtube and I cannot find an answer for this matter.
Secondly, How to change/replace a behavior from minerals field in all map for specific player, for example upgrade which changing harvest amount form 5 to 6.
Finally, I would like to set game attribute such as minerals capacity, for example when you choose from lobby option 2000 all minerals on the map will have 2000 harvestable minerals, not 1500. When I've try do this, and I've replace behavior, minerals capacity was set to 2000 but amount during harvest stay the same 2000.
Please help:)
0
Hi. Anyone can tell me how to change maximum number of players in editor? On Game UI Data in xml view I found default variants for melee and arcade where is max players set up to 16, but I don't know how to change that. Please help :)