Well then I need to edit the texture, because HDR just enhances the base green tone.
Can you tell me how to properly edit a model ? It's something I've never done. All I'd want to do is make it sky blue (well the protoss's shields's skyblue) :)
EDIT : I found it ! Thanks :) Now I have another problem, I wanted the "detector" model that appear above the enemy detecting units's head when encountering them. But when I use it, it spawns in the middle of my character, while I want it to spawn on the ground, what can I do ? :)
Hello again (and please, do tell me if I'm not supposed to make one thread for one new question, I'm not meaning to do any trouble :) )
I made tosh's psi shield to be used for my hero (and I asked how to change the shield's color in another thread), and I want that whenever it end (the shield disappears) the Psionic Shockwave ability is automatically triggered.
Basically, I'd like something like Artanis's Resurgence but I want it to be activated whenever the psi shield disappear (instead of whenever Artanis should die).
I created a "cloak - type" ability (I don't remember how they're called), it's the kind of abilities you have to toggle on and off.
Then I just made it so it gives the "detector" flag. And while the ability functions exactly as I want, the only issue is I have to pay 15 energy when wanting to stop it, and 0 energy when wanting to start it...
I made a cloak-like ability (that makes you detector instead of cloaked) and instead of asking me the 15 energy when using it, it asks me when wanting to stop it...
Hi, I want my hero to have the ability to cast a Protoss-like shield. I thought the defensive matrix's model look very good for it, but it's green.
So I tried doing the "set tint color to white", then "set tint color to sky blue", but it stays a lot greenish. It I choose pure blue or red, it becomes blue or red but very transparent...
I managed to change the color the way I liked in the "open-scene-viewer-thingy-menu-that's-under-the-model-display'' but then I can't save it...
Hi, I made a new topic for a new question, so correct me if I shouldn't have, and it won't happen again :)
So yeah, I want to make an ability, that, when activated makes my hero a detector, a detection tower (seeing the enemies from far away in the fog of war) and see like an air unit would : above hills, which requires to increase the height vision.
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@DrSuperEvil: Go
What's a SOp ?
I use it's actor and made a "when behavior on, then create".
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@DrSuperEvil: Go
An active one.
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@DrSuperEvil: Go
Okay I see... So where do I start ? :)
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@DrSuperEvil: Go
Well then I need to edit the texture, because HDR just enhances the base green tone.
Can you tell me how to properly edit a model ? It's something I've never done. All I'd want to do is make it sky blue (well the protoss's shields's skyblue) :)
Thanks :)
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@DrSuperEvil: Go
Do you know how its called ?
EDIT : I found it ! Thanks :) Now I have another problem, I wanted the "detector" model that appear above the enemy detecting units's head when encountering them. But when I use it, it spawns in the middle of my character, while I want it to spawn on the ground, what can I do ? :)
Thanks ! :)
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Hello again (and please, do tell me if I'm not supposed to make one thread for one new question, I'm not meaning to do any trouble :) )
I made tosh's psi shield to be used for my hero (and I asked how to change the shield's color in another thread), and I want that whenever it end (the shield disappears) the Psionic Shockwave ability is automatically triggered.
Basically, I'd like something like Artanis's Resurgence but I want it to be activated whenever the psi shield disappear (instead of whenever Artanis should die).
How can I do that ?
Thank you :)
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@DrSuperEvil: Go
What flags ?
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@DrSuperEvil: Go
What's HDR ? How can I try that out please ? :)
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@Bilxor: Go
I know, but it automatically asks me to pay only when I want to toggle off.
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@Bilxor: Go
I created a "cloak - type" ability (I don't remember how they're called), it's the kind of abilities you have to toggle on and off.
Then I just made it so it gives the "detector" flag. And while the ability functions exactly as I want, the only issue is I have to pay 15 energy when wanting to stop it, and 0 energy when wanting to start it...
How can I do the contrary ?
0
I made a cloak-like ability (that makes you detector instead of cloaked) and instead of asking me the 15 energy when using it, it asks me when wanting to stop it...
Why is that ..?
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@TheSC2Maniac: Go
Uh ok, so how can I do that please ? :)
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Hi, I want my hero to have the ability to cast a Protoss-like shield. I thought the defensive matrix's model look very good for it, but it's green.
So I tried doing the "set tint color to white", then "set tint color to sky blue", but it stays a lot greenish. It I choose pure blue or red, it becomes blue or red but very transparent...
I managed to change the color the way I liked in the "open-scene-viewer-thingy-menu-that's-under-the-model-display'' but then I can't save it...
Any idea ? Thanks :)
0
Hi, I made a new topic for a new question, so correct me if I shouldn't have, and it won't happen again :)
So yeah, I want to make an ability, that, when activated makes my hero a detector, a detection tower (seeing the enemies from far away in the fog of war) and see like an air unit would : above hills, which requires to increase the height vision.
Can you help ?
Thanks :)
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@DrSuperEvil: Go
I'm sorry I don't see it... Could you be more precise please...? I'm very struggling with Actors...
All I wanna do is have an upgrade that changes :
The actual "Set team (not tint) color" in the unit's actor and The rank text (and its color)