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    posted a message on Station Control - 5v5 Capture&Control MOBA

    I recently had a chance to play this game; though not with people cause either every other game was full, or the game wasnt well known at the time...

    anyways, just playing by myself did give me an overview one what the game play is like (technically still viable since there is the zerg swarm to test the combat mechanics). and for the most part, it was pretty solid. But if I'm allowed, I'd like to make a couple of critique.

    Firstly, the zerg swarm doesn't seem to priorities the capture points, but rather stands guard in front of the spawn point. I sort of thought the purpose of the swarm was to try apply pressure to both sides, and since the main goal is to capture points, wouldn't it make more sense if the zergs were focused on decapping?

    Secondly, while I like the concept of power-up, i don't really like how there is not much information on what each buff does aside from the general naming. It would be nice to have a UI which shows how much the regeneration buff heals you per sec, or how much faster your hero will move with the move speed buff etc. It would also be nice to see the duration of the buff to see how long you would gain these benefit for.

    Thirdly, why isn't there an attack command? this makes things so frustrating when your up against the swarm, as you'd like to attack the general location but instead is forced to click on one of the enemies to do so; which could lead to a lot of misclicking and thus lead to terrible pathfinding as your hero would try to attack the swarm in the middle of the group because either out of pure adrenalin or panic, you accidentally clicked a units in the middle.

    Fourthly, i think there should be a replay option within the game. As you said, the game averages around 10-15 min of game play, meaning that if you wanted to play this game consecutively, every time the game ends you are forced to leave, rejoin and then wait for the game to load EVERY 10-15 MIN! It may just seem like a minor inconvenience, but I can see this problem getting very annoying very quickly.

    Finally, and this is just a nitpick, for the assassins' rapid strike ability, I found it very annoying how it was a single target spell with a very short cooldown. If the ability is meant to be spam-able, why is it set up in the most annoying fashion? Having to target someone in melee range and expecting to try spam that ability is actually quite difficult and may well lead to a lot of misclicks; especially in a swarming scenario. It might have made the ability a little bit more fun to use if it was an ability where if u clicked it, it will do a small radius (100) AoE damage around the hero. this could potentially make combo-ing skills a lot more easier and a lot more fluent. Although if the ability was set-up like this for balance reasons, I can understand.

    Overall, I can see this being a great game. A game that I can easily recommend to any of my casual gamer friends. I might probably give a much more insightful feedback on the game when I get the chance to play against other people. Until then I hope to hear more updates coming from this game

    Posted in: Project Workplace
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