I tried turning on everything and even adding the abilities im using to the list but nothing happens.
would i have to create another behavior separate from the timed buff behavior? i dont get how the behavior would know to take away abilites once it dies.
Thats why I was assuming it would have to be through the effects from the Emp.
Okay so I created a unit with a timed buff and once it dies it releases an EMP wave, But rather then having the EMP remove energy I rather it disable the ability completely for 15 seconds. Im not to Sure if I can put it in the modifications of the buff. or if it would go into the Emp effect -modify Unit. and if its is in one of those where?
I'm trying to create A unit that teleports every 5 seconds to a random target point in range. So once this unit is spawned it starts teleporting everywhere.
iv'e tried many things but can seem to figure it out.
I need help in creating a basic tower that slows down movement speed of any unit that comes in range. if anyone knows a tutorial that has something like that or if you can help me out that would be great thanks.
Yea i had it setup like that ,nd i figured it out, without knowing what the issue is. The problem was in The creation of the structure. i recreated my structure and it started working. so i did somethiing wrong with the first time i created it.
I created Hero that builds structures like a regular TD game. When the Hero builds the Structure it has an upgrade button to Upgrade to level 1,2 , and so on.
So the strangest thing is happening. When I run the map i am able to build the Structure and it works fine, but the upgrade doesn't Work. However If I placed the upgraded model in my map and then run my map. when the game starts if I build the Structure within the range of the structure that is already in the game and try to upgrade it , what do you know it works. It's kinda acting like a pylon,but the upgrades only work if an existing upgraded structure is already there and it is within range.
If anyone has an idea of why this is happening i would love to know thanks.
Okay so I tried what you said and I know I did something wrong cause it didn't work.
1.) I created a Effect(persistent) based off raynor's snipe.
2.) I'm assuming what you meant by "have the persistent fire when you cast" was that you wanted me to link the persistent to an ability with Effect-Instant. so i did that.
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@Photoloss: Go The scripted orders are to spawn is seperate locations when the button is pressed.
iv'e tried setting the cost on both the unit and the tain ability.
For Example: I need the state of the button to be disabled if i don't have enough minerals to use it. (as if it needed a requirenment)
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Hey
So Here's my issue:
I have a barracks train ability- that creates units for you to send towards enemies. however it trains based off triggers
but the issue is that the mineral cost to use the buttons are being ignored and the buttons are always available.
help thanks
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@TheAlmaity: Go
I tried turning on everything and even adding the abilities im using to the list but nothing happens.
would i have to create another behavior separate from the timed buff behavior? i dont get how the behavior would know to take away abilites once it dies. Thats why I was assuming it would have to be through the effects from the Emp.
0
Hey everyone,
Okay so I created a unit with a timed buff and once it dies it releases an EMP wave, But rather then having the EMP remove energy I rather it disable the ability completely for 15 seconds. Im not to Sure if I can put it in the modifications of the buff. or if it would go into the Emp effect -modify Unit. and if its is in one of those where?
0
Thanks alot You guys are Awesome.
0
Hey,
I'm trying to create A unit that teleports every 5 seconds to a random target point in range. So once this unit is spawned it starts teleporting everywhere.
iv'e tried many things but can seem to figure it out.
thanks
0
@SwarmNerd: Go
Figured it out just used a time buff -_-
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Hello,
I was wounder if it is possible with only using the data editor to make a unit, for example a baneling, to die after 15 seconds of being spawned.
So lets say I have a structure that trains a baneling and after 15 seconds it uses its explode ability.
any ideas?
Thanks
0
Thanks alot! all this helped out great.
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Hey Everyone,
I need help in creating a basic tower that slows down movement speed of any unit that comes in range. if anyone knows a tutorial that has something like that or if you can help me out that would be great thanks.
0
Hey,
Yea i had it setup like that ,nd i figured it out, without knowing what the issue is. The problem was in The creation of the structure. i recreated my structure and it started working. so i did somethiing wrong with the first time i created it.
thanks.
0
Hey Everyone,
I created Hero that builds structures like a regular TD game. When the Hero builds the Structure it has an upgrade button to Upgrade to level 1,2 , and so on. So the strangest thing is happening. When I run the map i am able to build the Structure and it works fine, but the upgrade doesn't Work. However If I placed the upgraded model in my map and then run my map. when the game starts if I build the Structure within the range of the structure that is already in the game and try to upgrade it , what do you know it works. It's kinda acting like a pylon,but the upgrades only work if an existing upgraded structure is already there and it is within range.
If anyone has an idea of why this is happening i would love to know thanks.
0
@EchoedRequiem: Go
Okay so I tried what you said and I know I did something wrong cause it didn't work.
1.) I created a Effect(persistent) based off raynor's snipe.
2.) I'm assuming what you meant by "have the persistent fire when you cast" was that you wanted me to link the persistent to an ability with Effect-Instant. so i did that.
3.)I applied it to the unit but i got nothing.
0
@Taintedwisp: Go
Thanks
0
@Taintedwisp: Go
How do i find Bounty, to ask?