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    posted a message on Trigger that runs when ability activated doesn't work

    @gerudobombshell: Go

    I just want to thank you again for your help and I'm sorry I took this long getting around to it. Everything seems to work fine except that when the behaviour is applied it interupts the units previous command. So if the car is moving and the buff wears off but then re-casts, the unit stops completely. I currently have the ability as Effect Instant with an Effect that Applies Behaviour. I have the cooldown of the ability set to 0 and the duration of the behaviour at 1 second.

    I have tried messing with the flags of the ability like Allow Movement and Transient but it hasn't worked.

    Posted in: Triggers
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    posted a message on Trigger that runs when ability activated doesn't work

    @gerudobombshell: Go

    Hey thanks for your reply.

    This way sounds like it could be done using the DATA editor which I do like. Since I only plan on giving the user one or two cars the most this should work out great. I am about to get some time to work on my map so I will try this one.

    Posted in: Triggers
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    posted a message on Trigger that runs when ability activated doesn't work

    @zaysite: Go

    Hey thanks for your reply

    Yes, the ability is toggle-able if by that you mean it auto-casts on and off. I want when the auto-cast is turned on, that the car is set with a movable flag. When it's disabled it removes the removable flag. The function Ability Enabled does have presets for true and false so I thought it would work.

    If I'm correct you want me to use a variable in the If statement instead of the ability itself, and have it check if the ability is enabled then turn it off and if off turn it on, as well as the other functions. I will try that as soon as I'm able too. Thanks again.

    Posted in: Triggers
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    posted a message on Trigger that runs when ability activated doesn't work

    So I am trying to create a trigger that will change the units 'Moveable' state when the ability is activated by an auto-cast. I have been reading and properly implementing lots of things but I seem to be stuck on this one.

    Maybe there is another way to go about this but I don't want to have to morph the unit into another unit because I feel like it could be done simply with triggers. Any thoughts? (also I don't know how to extrat the text of my triggers so I took a screenshot).

    Any help is very much appreciated. My Trigger

    Posted in: Triggers
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