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    posted a message on Making a Faction... Yeah.
    • sigh* Since I'm new to the wiki, can you give me one more solid and give me a link to the part of the wiki where there a guide to making your own marine like units or is it not that simple?
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    posted a message on Making a Faction... Yeah.

    When I duplicate a unit and all of it's components, I sometimes get duplicates of actors like I said in this forum: http://us.battle.net/sc2/en/forum/topic/6675787519?page=1#9 I also have a problem where the duplicated upgrades are given a two after their name which makes them level 4 upgrades instead of 1, 2, and 3. When I duplicate just the unit, the duplicated unit doesn't have an actor model, it's missing a lot of the models, the requirement nodes (but they still have the requirements), a majority of the sounds, and all of the upgrades. Why is this happening? What should I be duplicating when I duplicate an object or a unit? How would I add in the missing components into the new unit including that turret you suggested? Some of these things would be added in automatically when I add in other things, I suppose, but I don't know which ones. When I click on the unit in the left hand corner of the data editor and it shows all the the fields, a lot of the fields (like the actors) are seemly not present in there. When I duplicated just the marine I compared and contrasted how it differed with the original by using the fields, but all I could find was that the duplicated unit had fields with values of "marine" while the original had those values as "id". On top of that, many of the values in the original marine were blue while the values in the duplicated marine were black. Does that matter?

    I know I'm asking a lot here and I'm obviously a huge newb, but that's why I came here. If you can help me as much as possible I will be very grateful.

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    posted a message on Making a Faction... Yeah.

    Well, okay. The race will be terrans, but I know what you mean. Would I have to add a turret (that shoots the fire) to the tank? In fact do I need a turret? I could make it so the flamethrower only points forward like on the hellion. The turret can't really go on the top of the tank since that's where the main cannon is. However, if there were two flamethrowers on the tank that can shoot forward and 90 degrees to the left and right or is that too complicated? What is a flag? Last thing, what is this about a "community project"? That's not a forum page is it?

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    posted a message on Making a Faction... Yeah.

    So a buddy of mine want's to make a faction. He posted his idea here: http://us.battle.net/sc2/en/forum/topic/6489929423?page=1 (he's the first on the page) and I offered to make it for him on the map editor since I was bored and I had some experience on Warcraft 3 map editor. I started on the editor yesterday, so you can imagine how hard it is for me. So far I have been able to make the grunt. I figured some stuff on my own and I got help by making this thread: http://us.battle.net/sc2/en/forum/topic/6675787519 which is cool and all. What I need is someone to explain to me how to make the units my friend requested and how it works. Now, I won't ask you to give me very single detail about the project.

    First thing I need help with is the SeigeBreaker he mentioned. I know how to increase the speed, change the names of the weapons, increase the range, give it an ability, and increase the damage, but I don't know how to create different modes for it. Seige mode and assault mode already exist obviously, but I would have to make a Anti-Infantry mode that still allows the tank to be mobile. Is it possible to give the tank another mode or should I go with my second idea? My second idea is to give the tank something like the goliath's multi-lock targeting system, then I'll give the assault mode a second ground weapon that uses the hellion's or the perdition turret's flamethrower. The range of the flamethrower will be less than the tank's gun and it will fire automatically when a unit gets too close like the Perdition turret. Which idea is better: adding a third mode or adding a second attack and the multi-lock targeting system to the assault mode?

    Posted in: Data
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