Never player street fighter but yea i know what you mean. If you rly want to make fighting arena in style Street fighter, you need brand new combat system and new animations for it. You need create collide system, dissable auto attack ofcourse, modify existing abilities and create new ones.
if you want discuss about it, add me on skype "Taurus-cz1"
Create that game for more than 2 players, 8 are ideal
Create a few different arenas ( terran city, zerg hive.. toss ship, jungle.. graveyard... whatever) if you have 8 players = 4x 1v1.. you need minimum 4 arenas
Add more game modes... clasic 1v1 and teams 2v2, 3v3... also "free for all"
you can use tournament system... at start, you need to select your hero, and then game will chose your adversary by calculate system.. chose system that you will play a match with every player... for victory you gain 2points, for draw 1.. for defeat 0... player with most points is winer... Add round timer,.. if it reach 0s, its draw. Try to create system that will change arena much as possible for every single player
Also you need some new abilities as fast attack, strong attack, super attack, defend,.. to make it more as "fighting game".. Two units just shooting and sometimes use abilities are not good.. before every round, let players to select what abilities they want to use it.. also create ability to jump, dodge, cover ...to make game more challenging...
if player is winer of tournament, give him minerals/vesp, money.. for buy cosmetic changes for his "hero"... I prefer only cosmetic changes cuz if you can buy stronger attacks, game will be unbalanced .. use bank system
also create leaderboard.. with 4 values... victories, defeats, draws and ratio, thats all you need
I can modify some extisting models, like these turrets. Remove shield, add ammo box, change angle of weapons.. Also can create doodads, export unit/buildings/doodads and by removing some parts, I can "create" news. But animations/bones are unfamiliar to me yet but I believe that this is only matter of time.
PrintIn helping me a lot with my progress.
I would like to create a tutorial for people without experience with modeling :)
Working on WSAD project with mouse shoot system and I need to hide mouse cursor for specific player. I have image centered at mouse position and that default cursor on it is really annoying
I tried enable/disable auto hide and show/hide mouse cursor, both not working.
Second solution can be to change default mouse "icon" to my custom crosshair but only for specific player, but how ?
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Never player street fighter but yea i know what you mean. If you rly want to make fighting arena in style Street fighter, you need brand new combat system and new animations for it. You need create collide system, dissable auto attack ofcourse, modify existing abilities and create new ones.
if you want discuss about it, add me on skype "Taurus-cz1"
0
I have some suggestions for you :)
Create that game for more than 2 players, 8 are ideal Create a few different arenas ( terran city, zerg hive.. toss ship, jungle.. graveyard... whatever) if you have 8 players = 4x 1v1.. you need minimum 4 arenas Add more game modes... clasic 1v1 and teams 2v2, 3v3... also "free for all"
you can use tournament system... at start, you need to select your hero, and then game will chose your adversary by calculate system.. chose system that you will play a match with every player... for victory you gain 2points, for draw 1.. for defeat 0... player with most points is winer... Add round timer,.. if it reach 0s, its draw. Try to create system that will change arena much as possible for every single player
Also you need some new abilities as fast attack, strong attack, super attack, defend,.. to make it more as "fighting game".. Two units just shooting and sometimes use abilities are not good.. before every round, let players to select what abilities they want to use it.. also create ability to jump, dodge, cover ...to make game more challenging...
if player is winer of tournament, give him minerals/vesp, money.. for buy cosmetic changes for his "hero"... I prefer only cosmetic changes cuz if you can buy stronger attacks, game will be unbalanced .. use bank system
also create leaderboard.. with 4 values... victories, defeats, draws and ratio, thats all you need
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I think that there are several possibilities why it have different price.
1. You set price for unit and even for build/create ability.
2. There can be buff to increase/decrease price
3. maybe your using ressources from ally/disconected player
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My mistake, link fixed I hope.. never used dropbox before :)
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Hey,
is this your looking for ? btw, its Tychus model not Raynor.
I removed bones, animations and face.
https://www.dropbox.com/s/qu4p8ox5pmxo18k/Tychus%20HD%20Armor.zip
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Looks interesting but tooooo much texts :)
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New design for terran infantry
Without textures yet
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@SoulFilcher: Go
I can modify some extisting models, like these turrets. Remove shield, add ammo box, change angle of weapons.. Also can create doodads, export unit/buildings/doodads and by removing some parts, I can "create" news. But animations/bones are unfamiliar to me yet but I believe that this is only matter of time.
PrintIn helping me a lot with my progress.
I would like to create a tutorial for people without experience with modeling :)
0
http://www.sc2mapster.com/assets/tc-umojan-marine/files/1-tc-umojan-marine/
on right side there is : Filename TC_Umojan_Marine.zip or only i have it ?
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Firstly I need to know how to create working models :)
Umojan Marine is already in assets : http://www.sc2mapster.com/assets/tc-umojan-marine/
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Custom Turrets
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( That unit on picture is just modified colonist.. have no idea how create animations, how export it...etc, )
We need new/modified models for Survarium but seems that find a moder is very hard :(
Im trying to handle Blender but progres is very slow.. Method trial and error :D
is there any "teacher" who can help me ??
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Sure I will :)
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@DEFILERRULEZ: Go
I´m waiting for approval now :)
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Hey,
Working on WSAD project with mouse shoot system and I need to hide mouse cursor for specific player. I have image centered at mouse position and that default cursor on it is really annoying
I tried enable/disable auto hide and show/hide mouse cursor, both not working.
Second solution can be to change default mouse "icon" to my custom crosshair but only for specific player, but how ?
thanks for help