I figured out the strafing for my unit and found a thread that can potentially help with the drag selection function of my interceptor. We'll see what happens...
First off I want to thank you guys and all who contribute to this site for it has been a great source of information to help me learn how to use the editor.
Now my problem is that I am trying to use an interceptor as a regular ship without the dependency of a hangar. Like was stated near the start of this topic, the interceptor is not selectable with the cursor click drag. I can click it directly to select it but wanted to have it able to be highlighted along with a group of other units. I am not familiar with the actors or models very much and would appreciate a step by step of how to make it selectable.
Another thing as well if you dont mind me asking is that I would like to add the hit on the move functionality where the interceptor attacks while moving around the target to something like a reaper who has been converted to be used as a hangar unit. I thought of copying the actor and swapping the models but not sure if thats the correct way about it or if it would conflict with a regular movement actor for the reaper.
0
I figured out the strafing for my unit and found a thread that can potentially help with the drag selection function of my interceptor. We'll see what happens...
0
Thank you for the post. I used this to solve my own problem with strafing.
0
First off I want to thank you guys and all who contribute to this site for it has been a great source of information to help me learn how to use the editor.
Now my problem is that I am trying to use an interceptor as a regular ship without the dependency of a hangar. Like was stated near the start of this topic, the interceptor is not selectable with the cursor click drag. I can click it directly to select it but wanted to have it able to be highlighted along with a group of other units. I am not familiar with the actors or models very much and would appreciate a step by step of how to make it selectable.
Another thing as well if you dont mind me asking is that I would like to add the hit on the move functionality where the interceptor attacks while moving around the target to something like a reaper who has been converted to be used as a hangar unit. I thought of copying the actor and swapping the models but not sure if thats the correct way about it or if it would conflict with a regular movement actor for the reaper.