Hio, I've played this map some during the last 2 days and after reading through the other comments here this is what I have to add:
The hotkeys that do exist work great (tab to close windows, active spells and potions) so I would like to see more of that. The hotkey to open your inventory could be the "i" key for example and you could highlight the "i" on the inventory button that you otherwise must click on manually.
This has already been mentioned but I think it's important; A stash of some sort could be implemented. I do like that you can only carry a small amount of materials, equipment and potions. It gives that dungeon crawler a la Diablo feeling, but I think in the long run you'll be overburdened by material you need to craft your awesome new gear so a stash (maybe even a shared one among your characters if possible) would be quite the luxury to have.
So far I have a Human Fire Mage at level 18 and a Protoss Poison Mage at level 30. As far as the Fire Mage goes the hiccups I've come across are the skill Rapid Fire and Fireball. Rapid Fire works in the field but not in battle, it just duds. Fireball sometimes drags ALL enemies back, even the ones that are on the other side of the screen and not in the line of fire. The Poison Mage was a breeze to level, all you need is a level 2 Locust Swarm, the Locust skill is somewhat buggy. They spawn fine and do the damage and leech life, but if you continuously run around with your Mage they do not disappear and rejoin you for the next battle if you find a new foe seconds after your first fight. So when the next fight starts 24-32 Locusts from the last fight flies in from the north part of the screen and just kills for example a 1.3k HP Infestor in less than 2 seconds and then gobbles up the next one just as fast.
As other have said before, the mineral count resets everytime you start a new game, my minerals always goes to 250 at the start.
The teleport list gets cleared each game for my Poison Mage, but not for my Fire Mage. With my Poison Mage I cleared all the main quests except the "explore the world" one before even setting foot in the Infestation Cave, maybe that has something to do with it? (The only thing I did differently from my Fire Mage)
The level cap is 30, you still gain EXP after battles but the level meter is already at 100%. This is probably intended by you but I thought I'd share the info just in case.
I didn't care too much about spelling and grammar, the only thing that bothered me was that the word "Forrest", if you're talking about a large area covered with trees the word you want is "Forest".
All in all it's a really nice game idea. I'd love to see some unique (meaning not Blizzard made) enemies, environments and characters. I'll just wait for the updates and see what happens.
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Hio, I've played this map some during the last 2 days and after reading through the other comments here this is what I have to add:
All in all it's a really nice game idea. I'd love to see some unique (meaning not Blizzard made) enemies, environments and characters. I'll just wait for the updates and see what happens.