If I want a unit that has no attack animations, or no preset actors of any kind, how would I make it so that the unit has some sort of attack animation?
You just need to have the show advanced values checked off, and under behavior, there is resource drop off and just check whatever boxes you want to be able to drop off. EX check the mineral box if you want to be able to drop off minerals
Sorry if I was unclear, I want it to be that if towers are diagonal like so (X's are towers, and S are empty spaces) to me the letters are in a block so it looks normal to me. Just imagine them stacked on top of eachother.
SXS
XSX
SXS
I do not want units to be able to reach the middle space, and I cannot find which 2x2 footprint will not allow them to make it to the center, currently I am using
footprint 2x2 (contour) for pathing footprint, and footprint 2x2 for pathing footprint -placement, wiht no dead pathing footprint,
Would it be possible for you to take one of the male civilian portraits give it a blue background? And a female one to? just make it look like a normal button.
The map I am currently working on is called "A Mazing TD" and it has been coming along very well (In my opinion) for about a week, and in that time I have realise that I am absolutely hopelesss at Triggers, and to have a sucessful TD you need to have spawning triggers, moving triggers, ect. ect. and all of this is much to much for me to handle, so I am looking for someone to help me with triggers. All you need is basic knowlage of triggers and preferable some experience with the data editor as well.
So if you are interested PM me here, on SC2, Ben.2557, or email me, [email protected]
I was a fan of Vampirism games in WC3, and I kinda liked Galaxy Vampirism (The Sc2 version if you don't know) but it has gotten to be less popular and more and more unbalanced, so I decided to make my own Vampirism Game, but I don't want this to be like any cookiecutter vampirism game, so give me any ideas on ways to make this game unique to other vampirism games. Thanks
I would like to see where the cat can passively gain minerals, somehow and the probes need to find a way to kill the workers ect. So the mice need units and cant just turtle otherwise the cat will get to strong blah blah blah, but I would be interested in working on this with you
Although you might have been a "FORMER" mod of that section you apperently aren't anymore, and apperently I might be the only one who noticed or the only one who has this problem, but about half the wiki links don't work, or the video has been deleted or the subscriber removed their account ect.
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@Kueken531: Go
I am using one of the SM models, so theres nothing I can do?
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@JacktheArcher: Go
What I mean is the unit has NO animations at all, so there is nothing I can just switch out with
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If I want a unit that has no attack animations, or no preset actors of any kind, how would I make it so that the unit has some sort of attack animation?
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@CatorCanulis: Go
You just need to have the show advanced values checked off, and under behavior, there is resource drop off and just check whatever boxes you want to be able to drop off. EX check the mineral box if you want to be able to drop off minerals
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@SoulFilcher: Go
Ah worked perfectly thanks
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<<reply 905
@Bilxor: Go
Sorry if I was unclear, I want it to be that if towers are diagonal like so (X's are towers, and S are empty spaces) to me the letters are in a block so it looks normal to me. Just imagine them stacked on top of eachother. SXS XSX SXS
I do not want units to be able to reach the middle space, and I cannot find which 2x2 footprint will not allow them to make it to the center, currently I am using footprint 2x2 (contour) for pathing footprint, and footprint 2x2 for pathing footprint -placement, wiht no dead pathing footprint,
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I want it so that in my game, when you build a tower, it takes up a 2x2 space, and doesnt allow a unit to go in between if its diagonal so like this
SXS XSX SXS
the unit won't be able to get through to the S in the centre (if X's are towers) Thanks
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Would it be possible for you to take one of the male civilian portraits give it a blue background? And a female one to? just make it look like a normal button.
0
The map I am currently working on is called "A Mazing TD" and it has been coming along very well (In my opinion) for about a week, and in that time I have realise that I am absolutely hopelesss at Triggers, and to have a sucessful TD you need to have spawning triggers, moving triggers, ect. ect. and all of this is much to much for me to handle, so I am looking for someone to help me with triggers. All you need is basic knowlage of triggers and preferable some experience with the data editor as well. So if you are interested PM me here, on SC2, Ben.2557, or email me, [email protected]
Thanks
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@tdhsst: Go
Thanks, just some explanation, on #'s 3 4 5 12 Thanks
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I was a fan of Vampirism games in WC3, and I kinda liked Galaxy Vampirism (The Sc2 version if you don't know) but it has gotten to be less popular and more and more unbalanced, so I decided to make my own Vampirism Game, but I don't want this to be like any cookiecutter vampirism game, so give me any ideas on ways to make this game unique to other vampirism games. Thanks
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@ZeroAme: Go
I would like to see where the cat can passively gain minerals, somehow and the probes need to find a way to kill the workers ect. So the mice need units and cant just turtle otherwise the cat will get to strong blah blah blah, but I would be interested in working on this with you
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@ZeroAme: Go
Although you might have been a "FORMER" mod of that section you apperently aren't anymore, and apperently I might be the only one who noticed or the only one who has this problem, but about half the wiki links don't work, or the video has been deleted or the subscriber removed their account ect.
And i figured it out now anyways.
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@LaxSalmon: Go
I know exactly "what" he is saying, just not how to implement it.
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@zeldarules28: Go
Wow the map looks fantastic, when do you plan on uploading it? I could help test it if you want.