You notice that when building it creates a Model type actor via actor events eg. BarracksBuild (Unnamed). You need to adjust the scale of those as well.
Cant thank you enough Dr., I had to go to the Models Tab and search directly for it. The "BarracksBuild(Unnamed) model does not appear anywhere in the Models sub categories of the Barracks Unit (none of the units have this model attached) and would have never found this without your help. Thx mate.
I have reduced buildings down to a 1x1 size for my map. When the SCV builds these units, the size of the build animation is original. How do I reduce the size of the build animation to match the reduced size of my buildings?
So it has nothing to do with the turret then? Btw why do youo have "Attack targeting relative points" ? Just make them target the point
Well, I was assuming that attacking a point with "relative points near" would make them continue on the same heading until within range of the point. This does not appear to be the case and I'm completely confused now the difference between "attacking a point" and attacking "relative points near" one.
In the weapon:
Set Minimum scan range to same as or less than Range.
In the units:
Set Sight radius to same as weapon range.
Change Default acquire level to Defensive.
Tried your suggestion... changing scan range and acquire level had no effect. After more evaluation, it appears the units are actually "drifting" towards a center-line of the point of attack. At the moment, there does not appear to be a way to have units maintain their facing direction while ignoring the point of attack. Only thing I have found to work is have each unit attack its own specific point to keep them from drifting.
My units have about 40 squares to march before they reach point "Y" and would really like them to "hold their line" as they go. Here is the action that I'm using.
Unit - Order all units in "X" to ( Attack targeting relative points near "Y") (Replace Existing Orders)
There is an enemy unit (auto-turret) about 3/4 of the distance to point "Y" and my units not on a direct course to "Y" will start to "drift towards" the enemy turret. If I take the turret out, they do what I want. But, I would like for my units to ignore the turret and stay on course on their way to "Y" but still attack this turret when or if in range of it.
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Cant thank you enough Dr., I had to go to the Models Tab and search directly for it. The "BarracksBuild(Unnamed) model does not appear anywhere in the Models sub categories of the Barracks Unit (none of the units have this model attached) and would have never found this without your help. Thx mate.
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I have reduced buildings down to a 1x1 size for my map. When the SCV builds these units, the size of the build animation is original. How do I reduce the size of the build animation to match the reduced size of my buildings?
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@KingRandomUser: Go
Glad I found this post... I had wasted 30 minutes trying to figure out the same thing as I could not get to selecting the footprints either!
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@LaxSalmon: Go
Well, I was assuming that attacking a point with "relative points near" would make them continue on the same heading until within range of the point. This does not appear to be the case and I'm completely confused now the difference between "attacking a point" and attacking "relative points near" one.
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Tried your suggestion... changing scan range and acquire level had no effect. After more evaluation, it appears the units are actually "drifting" towards a center-line of the point of attack. At the moment, there does not appear to be a way to have units maintain their facing direction while ignoring the point of attack. Only thing I have found to work is have each unit attack its own specific point to keep them from drifting.
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My units have about 40 squares to march before they reach point "Y" and would really like them to "hold their line" as they go. Here is the action that I'm using.
Unit - Order all units in "X" to ( Attack targeting relative points near "Y") (Replace Existing Orders)
There is an enemy unit (auto-turret) about 3/4 of the distance to point "Y" and my units not on a direct course to "Y" will start to "drift towards" the enemy turret. If I take the turret out, they do what I want. But, I would like for my units to ignore the turret and stay on course on their way to "Y" but still attack this turret when or if in range of it.
Any suggestions would be greatly appreciated.