At the moment the only Galaxy functions that are implemented are the strict minimum for the AI to work.
There are two ways to "remove" your unit.
As Sixen said, you can give a suicide ability to the unit and use it with the AICast function. However you can't use it on player units.
You can make an invisible unit that does huge damages and can target anything. When you want to kill an unit just ask this imba unit to attack the unit. This works well but it's hard to kill multiple units at the same time with that technique.
yugrenn has made a new map: Contra Defense. This time you have to choose between 3 heros and must kill the many ground & air waves that are coming.
There isn't any english translation yet but it's still playable. I suggest you to try the 3 different heros, they have different abilities and some are more imba than others :P
I really love math because you can create really complex formulas out of really simple things :p
It looks interesting anyway, going to read it.
Btw, wtf the "Do not copy" on everypage? Seriously I want to give remarks & show typos but I can't copy & paste things ...
Edit:
Okay just read the whole article. It is interesting.
Proof?
Your theory is great but you could say full bullshit it would be the same. There is no theorem proving, no verification of any kind on examples. Have you tried to parse replays and apply your models on real data and see if it fits? Where are the benchmarks & such things :)
References
You are talking several times about Game Theory but you are not using it anywhere. You have references but they don't appear anywhere either.
Mathematics
You say it's a mathematic paper however the only concepts you are using are only basic operators (*, +, /, sigma). You are using regression at the beginning but just defining the concept and it isn't used after.
I really think this kind of article is needed however I think it requires more investigation. You defined many concepts but you don't prove them (nor show they work on examples) and start from scratch without reusing any other paper at all.
I hope you are going to continue it because I really think it has potential.
Sometimes I wish I knew Chinese ... Anyway, I can't see someone telling how to achieve this effect. Did they only find that it was there or do they have an actual solution to reproduce it?
While reading sc2galaxy.net forums (french) I found a post by Upcios. He realized that there were fake ads as video instead of textures. Those are stored in ogv format and upload them.
Would be nice to know how it's done. Thanks Upcios for uploading them :)
This section is meant to receive all the tutorials you could write about pretty much anything related to the Galaxy Editor. The goal is to keep it clean so please do not post anything other than tutorials.
Title Format
In order to easily understand what the tutorial is about you must use the correct title format:
[Tag] Tutorial Title
[Tutorial] is NOT an appropriate tag. It's in the tutorial section; we already know it's a tutorial!
Keep it brief. Don't make your title a sentence.
Bad: [Model] How to reskin an existing unit to make a new unit in Blender
Good: [Model] Reskinning Models in Blender
Common Tags
Below you will find a list of commonly used tags. You may choose from any of the below tags, or create your own. The process of creating a custom tag is explained below.
[Data]
Data customization
[Trigger]
Galaxy Scripting
[Terrain]
Terrain modification
[Texture]
Texture creation and integration
[Model]
Modeling
[Misc]
Everything else that doesn't belong in previous categories. You might want to make a custom tag instead (see below).
Combining Multiple Tags
If your tutorial covers more than one topic, you may want to use more than one tag. If you plan on using more than one tag, use the following format:
[XML, Galaxy, Terrain] or [Model, Texture]
Custom Tags
As a general rule of thumb, if your tutorial does not fit into any of the above options, you should use a custom tag that you think is appropriate. When creating a custom tag, use the following guidelines:
Keep it simple. Don't start with "How to" or write a sentence. ("How to" is okay in the title, just not the tag).
Make a tag that encompasses everything in your tutorial. For example, if your tutorial is about how to create missiles, don't tag your tutorial [Marauder Modding], tag it [Missiles] or even [Data].
If you make a specific tag, you might also want to include the "parent tag" in combination. For example, [Data, Missiles].
Remember that people will be searching for your tutorial. Think about what keywords people who are searching for your tutorial might be likely to use.
If you are unsure if you should use a custom tag, use one of the default tags.
Custom Tag Examples
Good
[XML] - Creating an Uberlisk
[Galaxy] - Structures explained
[Blender, Model] - How to Import WoW Models
Bad
[How To Make a Good Map] - Making a good map
[Fun With Flames] - Modding the Firebat
[Tutorial] - Making a Zombie Defense Map
How do I (topic)?
Using Improper Format
If I (TacoManStan) see you using an improper format in your title, I will likely rename your title for you. I will do my best to choose an appropriate title, but the title may not be to your specific liking. To avoid this, make sure you use the proper format.
We are priviledged users that are able to discover bugs inside the maps generated through the Galaxy Editor. This post is meant to be a compilation of all the known bugs.
Some rules:
Make sure this is an actual bug and not a misunderstanding. Post it on the forums before here!
Explain all the needed steps to reproduce the bug and tell exactly what is going on.
<CItemContainerid="TestContainer1"><Modelvalue="Zealot"/><ModelHeightvalue="500"/><ModelWidthvalue="500"/><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="0"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="1"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="2"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="3"/></Slots><!-- ... for all the slots you want --></CItemContainer>
0
At the moment the only Galaxy functions that are implemented are the strict minimum for the AI to work.
There are two ways to "remove" your unit.
0
yugrenn has made a new map: Contra Defense. This time you have to choose between 3 heros and must kill the many ground & air waves that are coming.
There isn't any english translation yet but it's still playable. I suggest you to try the 3 different heros, they have different abilities and some are more imba than others :P
0
0
Have you seen the japanese game where they have to make some challenges in a library without laughing too loud? It's really fun :p
0
I really love math because you can create really complex formulas out of really simple things :p
It looks interesting anyway, going to read it.
Btw, wtf the "Do not copy" on everypage? Seriously I want to give remarks & show typos but I can't copy & paste things ...
Edit:
Okay just read the whole article. It is interesting.
Proof? Your theory is great but you could say full bullshit it would be the same. There is no theorem proving, no verification of any kind on examples. Have you tried to parse replays and apply your models on real data and see if it fits? Where are the benchmarks & such things :)
References You are talking several times about Game Theory but you are not using it anywhere. You have references but they don't appear anywhere either.
Mathematics You say it's a mathematic paper however the only concepts you are using are only basic operators (*, +, /, sigma). You are using regression at the beginning but just defining the concept and it isn't used after.
I really think this kind of article is needed however I think it requires more investigation. You defined many concepts but you don't prove them (nor show they work on examples) and start from scratch without reusing any other paper at all.
I hope you are going to continue it because I really think it has potential.
Edit2:
I'm not sure that you should put this as a reference ... http://mlewi.com/content/projects/INFOGD.4/Documentation/Game%20Design%20-%20Design%20Document%202008-2009.pdf
The CNN article is from a blog and ... there is no argument given as for how the game is unbalanced. How would it be a valid reference !? http://scitech.blogs.cnn.com/2010/03/19/geek-out-starcraft-ii-wings-of-liberty/?hpt=Mid
0
@argonz: Go
Sometimes I wish I knew Chinese ... Anyway, I can't see someone telling how to achieve this effect. Did they only find that it was there or do they have an actual solution to reproduce it?
Thanks for the link
0
On Starcraft Mapping.de they are speculating on the sc2 release date with this screenshot:
The beta was released on February 16 ( 02/16 ) so they guess the release date is June 11 ( 06/11 ).
What do you think ?
0
Hello,
While reading sc2galaxy.net forums (french) I found a post by Upcios. He realized that there were fake ads as video instead of textures. Those are stored in ogv format and upload them.
Would be nice to know how it's done. Thanks Upcios for uploading them :)
0
UPDATED 2015
This section is meant to receive all the tutorials you could write about pretty much anything related to the Galaxy Editor. The goal is to keep it clean so please do not post anything other than tutorials.
Title Format
In order to easily understand what the tutorial is about you must use the correct title format:
[Tag] Tutorial Title
Common Tags
Below you will find a list of commonly used tags. You may choose from any of the below tags, or create your own. The process of creating a custom tag is explained below.
[Data]
Data customization
[Trigger]
Galaxy Scripting
[Terrain]
Terrain modification
[Texture]
Texture creation and integration
[Model]
Modeling
[Misc]
Everything else that doesn't belong in previous categories. You might want to make a custom tag instead (see below).
Combining Multiple Tags
If your tutorial covers more than one topic, you may want to use more than one tag. If you plan on using more than one tag, use the following format:
Custom Tags
As a general rule of thumb, if your tutorial does not fit into any of the above options, you should use a custom tag that you think is appropriate. When creating a custom tag, use the following guidelines:
Custom Tag Examples
Good
Bad
Using Improper Format
If I (TacoManStan) see you using an improper format in your title, I will likely rename your title for you. I will do my best to choose an appropriate title, but the title may not be to your specific liking. To avoid this, make sure you use the proper format.
Thanks and cheers!
0
It's 3 hours later the last post, it's useful to see how the discussion goes. If you want the full timestamp just mouse over the (2 hours ago)
0
It's possible to make the game crash through Galaxy scripting:
Official Bug Report: http://forums.battle.net/thread.html?topicId=23767187579&postId=237647590705&sid=5000#0
0
We are priviledged users that are able to discover bugs inside the maps generated through the Galaxy Editor. This post is meant to be a compilation of all the known bugs.
Some rules:
Thanks
0
This is a working version and everything might not be working as intended. Just see if the units are being created from the enemy building.
0
It's a translation from sc2mod.net by 墨.尚贤.寒心
A - Item Classes
B - Inventory slots
This is the definition of a bag.
C - Item Definition
Insert here all the item properties you want
D - Unit as Item
Now you have to use an unit and transform it into an item
E - Skill Inventory
You have to add this to the Unit in order for it to be able to use the items.
F - Result
G - Memo
0
Look at the latest revision of the TD. It uses AITrain http://www.sc2mapster.com/maps/mapster-td/files/12-r11/