• published the article Bounty Hunters, Typing, ModCraft, Compendium

    Update!: Blizzard just made a post on Battle.net that will interest you!

    Quote:

    As part of our preparation for patch 1.1.0, we wanted to quickly highlight for map creators an upcoming change to the way custom game starts will function after the patch is released.

    Currently, when launching a custom game, players in the game lobby are allotted a certain amount of time, specified by you, the map's creator, to make adjustments to their team and race compositions. After this, a three-second lockdown will occur and, during this time, no adjustments to teams or races can be made. This means that if you were to select a seven-second countdown for your custom map, players would actually be required to wait for a total of ten seconds.

    In patch 1.1.0, we will be amending this structure slightly so that the final three-second lockdown will be properly deducted from the creator-defined time instead of being added to it. This means that if you select a seven-second countdown for your custom map after the patch, players will only be able to adjust their races and teams for four seconds and then, at three seconds remaining, all of their selections will be locked.

    As a result of this change, custom maps that you've created and published may need to be altered and then re-published if you want to keep the countdown your map currently has, post patch 1.1.0.

    Bounty Hunters by Tenshi

    During the first Custom Live we've played the map Bounty Hunters published on EU and were really impressed by the quality of the gameplay. This is a sniper-type of game with fast action and a nice amount of skill required :) Since then, Tenshi kept improving the map and you really should give it a shot! If you are german and can't see the video, use this alternate link!

    Typing of the Zerg by Halohalo

    I'm pretty sure you have all played once those games where you have to type as fast as you can to see your awesome e-peen skills. Halohalo took this concept and implemented it inside Starcraft 2. This results in a really crazy map that you will love :) It's called Typing of the Zerg and is released in the US!

    ModCraft

    If you missed yesterday ModCraft you are not lost! You can still watch it :) It was really impressive to see what's possible to achieve when you are skilled with 3dsMax!

    Quote:

    Highpoly modelling, Visual Tricks, Lowpoly Reverse-engineering, Meaningful Choice, Modelling a tophat (Baking normals and basic diffuse map), Attaching the tophat, Designing hero roles.

    Compendium on Map Creation and Design by EternalWraith

    EternalWraith has spent a great time analysing the process of making maps and extracted many important points on how to succeed in creating a great map. He also interviewed renowned map makers and sc2mapster moderators to get their advice. The result is a must-read!

    Quote:

    2. What would you say are some of the elements that make a good and fun map?

    Sixen : A big part of a fun map is the ability to play through it once and be amazed... But then the rest of it is replayability. Maps that are just good when played once are not good maps. This is why DotA got as big as it has.

    Bibendus : The most important elements of a game are the amount of possible customizations and replayability. A game is fun when you can choose different strategies to achieve the victory and you can replay it making different choices. Look at the SC2 campaign, isn't that funnier then WC3 now that you can upgrade units and buildings? Another important element is the graphical aspect of the game. A good terraining and different ambients are more appealing that a single room with a low quality terrain. Last but not least the game must be easy to understand, the majority of players leave a game after 1 minute if they don't understand how to play it.

    b0ne123 : Balance and challenge. A nice looking map and a bunch of new units are fun two but they can't make up for imbalance and a to easy or to hard map. Balance is important in nearly every kind of maps. If one unit or tower or spell is enough to win the game players are not going to play it a lot of times.

    Malu05 : I think that all depends on what gametype/mode we are talking about. Some maps are good when they are repetetive some must be evolving. But the single most importaint thing is gameplay. A map developer can spend weeks on making some great terrain but if the gameplay is not fun noone is going to play it anyway. Rather a flat empty map with good gameplay then a heaven with rainbows that suck.

    s3rius : Easy understandable gameplay. Not much to say about it. However, at the moment people tend to neglect eye candy. For a map to be great everything needs to fit together. Adding sounds, special effects and other nuances is what makes the difference between a good map and a great map.

    Mozared : Balance, looks, pacing and lore. Maps are in every circumstance better if one of these points are improved, and it's really hard to do any of these elements completely wrong if you just pay some attention to them. Lore and looks might argueably be the most important ones in the list - any map that has some kind of background and interesting terrain will immediatly draw somebody's attention.

    Bifuu : Well that depends on the map, but generally game play, which is also based on the map haha. an RPG Map should have an engaging storing line, while an action game should have awesome controls.

    progammer : Mainly gamplay make the map/game fun. Just like what blizzard has done to their campaign. The core game is no different but the catch/rush/defense/upgrade mechanics made it fun. A little bit polished on the art department wouldnt hurt either, but that's not my concern.

    Karawasa : This can perhaps be summed up by the "easy to learn but hard to master" concept. A good map should be accessible to new players, but should also not be lacking in depth. There must be a reason to come back. I also can't stress polish enough. The right models/icons/effects, proper tooltips without spelling mistakes, quality terrain that fits the game etc. all add up to deliver an experience.

    Alcoholix : A good fun map is a map that has it's objectives and controls clear from the start. And this doesn't mean a loading screen full of instructions on how to play. It actually needs to be intuitive or made clear in some easy to digest way during gameplay.

    Read the full article ...

    Posted in: Bounty Hunters, Typing, ModCraft, Compendium
  • published the article Popularity Listing, SCCAP, Diablo Movement, Dustin Browder, Fan Arts

    Patch 1.1 is coming in 3 days: September 21. The editor is going to get improvements. I've heard that the Trigger Editor has gotten attention lately on Blizzard side, but it's not something to be taken with much credibility.

    Custom Map Popularity Listing by vjeux

    I would like to introduce to you an experiment I've been working on the last few days: scladder.com (recycled domain name). I've found out that there were the latest 24 played games available on your Battle.net profile. In order to get the popularity listing, I made a bot that parses random players and note the maps they played.

    Amazingly, the results obtained are pretty close to what's ingame, the top 12 maps are the same, the ordering is just messed up a little. You can read the full detail on my blog article. What's great is that we get for the same prize played statistics.

    This is only an experiment but we are talking with sc2ranks.com to get them integrate this as they already have all the architecture to do that at a larger scale. Thanks to that, you should see more Battle.net integration on mapster during the next few weeks.

    Starcraft Capture Assault Pwn! - Infernal by BumpInTheNight

    SCCAP is a map to promote communism 2D WASD Movement & Click Shooting Engine developed by BumpInTheNight. I've already newsed an early version of the engine few days ago but I wanted to let you know that he made a CTF map called Infernal with the engine and published it on the US. Ultimatly the engine will be open and any of you will be able to use it for your maps :)

    Diablo Movement by OneTwo and progammer

    There is no native function to get the cursor position on the world nor an event to tell when the cursor moves. OneTwo found a workaround by placing a lot of invisible units in a grid. Therefore you can use the Unit Is Highlighted event and get an approximation of the cursor position. While this technique is working, it has many flaws like the huge numbers of units that has to be created and therefore performance issues, the lack of precision in real maps (big units hiding the invisible ones).

    Using this previous tutorial, progammer made a Realtime Mouse Tracking System that you can directly use. It allows you to make a Diablo like movement (keeping left button clicked and the units follows your cursor) or create spells with targetting 100% using triggers.

    Dustin Browder Interview by GameSpot

    There's a really cool interview of Dustin Browder by GameSpot where he talks about how the game was being developped, how some units like the reaper evolved and there's one question about the Starcraft 2 Custom Maps!

    Quote:

    On what makes a perfect Starcraft II map

    Dustin Browder: I don't know if there's a perfect one. What I love about the Starcraft II community is the diversity of maps they've created. In a single evening, I can sit down and play five completely different types of games with five separate clicks just by going up and down that list. I'm amazed with what they've been able to put out right now.

    It really is for all types of players, and that's an area where I'd encourage newer players, intimated by online play, to try out. Try out some of those custom mods. Some of them are more casual, and some of them are more hardcore, but you can probably find something that interests you. There's so much variety in the types of games you can play.

    As for the perfect one, it's the fans that really embrace the Blizzard concept of polish and quality. They don't try to make a mod that's too big. It's something they can actually get their head around. Something they can actually accomplish. They really focus on game balance and gameplay and making sure it's the best possible experience instead of making something huge and bloated that's got a lot of stuff in it that's not polished.

    Fan Arts

    3 new exciting fan arts about Starcraft 2. I really like the first one, this is not so often that we see cyborgs in fan arts.

    Posted in: Popularity Listing, SCCAP, Diablo Movement, Dustin Browder, Fan Arts
  • published the article Cursors, Blizzard Contest Entries
    • I've made a news saying that the for loops when being nested were producing much more code than needed. This is because it handles at the same time the two cases of incrementing and decrementing. daxxar rewrote the for loop to ask the user to explicitly which case to use. The generated code is therefore much lighter!
    • The Epic Battle Scene Contest is over but there are still two entries without any video. If you have a computer able to record a video and would like to help us, you know what to do! Missing 1, Missing 2. Thanks a lot!

    Starcraft 2 Cursors for Windows by iMisu

    We all love goodies don't we? Check out those really neat Starcraft 2 cursors for Windows :)

    Blizzard Contest Submissions

    I'm receiving a lot of PM's asking me to news maps from the Blizzard Contest. I'm going to feature all the recents one today at the same time :) I hope some of you will win it! You can check out the full listing.

    Apocalyps Banshee by Scharkee

    Special Forces: Elite by mikelat

    The Secret Cow Map by virgol

    Verdant Fray by Zurom

    Power Level Overwhelming by Ultimaswc3

    Hero Attack by iiequalsexpipi

    Path of the Power by Klishu

    Posted in: Cursors, Blizzard Contest Entries
  • published the article Facility 17, WTE #6, Loading Screen, WoW Packs

    Facility 17 by greythepirate

    Edit: The map name is Facility 17 and not Factory 17 ... Sorry :(

    Finally a Final Fantasy-like game! greythepirate just released on the US a one-hour long solo campaign including many battles and cinematics :) It's publishe under the name "Facility 17".

    WTE #6 - Bridging the Gap by Mozared

    The sixth week of the Weekly Terraining Exercise is now over and I've fallen in love with on of the entry by stevehammon. If you want to improve your terraining skills you may want to participate too, this week is about A Place of Worship.

    Change Startup Loading Screen by Existor371

    I'm pretty sure that many of you are tired of the Jim Raynor when loading up the game, Existor371 found a way to change it by your own picture. It takes approximatly 5 minutes to do it.

    1. Make a backup and open the file StarCraft II\Mods\Core.SC2Mod\base.SC2Assets with any MPQ Editor
    2. Go to Assets\Textures and replace startupimage.dds with new image (converted to dds)
    3. Close MPQ Editor!
    4. Launch SC2, you've got the new loading screen :)

    WoW Model Packs by Zarakk

    There aren't that much unit models in Starcraft 2, in order to make your map different you can use the World of Warcraft models. As you may not want to download the game and import the models, Zarakk did model packs ready to use.

    Posted in: Facility 17, WTE #6, Loading Screen, WoW Packs
  • published the article Shape Wars, Cosmic Eclispe, Linear Missile, Minigame Ideas, Fan Arts

    I'm really loving newsing these days, so much stuff is happening I just can't put it all in one news! I hope you will like it too :) Do not hesitate to PM me if you are proud of something and you'd like to see it on the front-page! Don't be shy :)

    This is the last day to submit your entry for the Epic Battle Scene Contest.

    Shape Wars by Zanam

    Blizzard added a lot of colored shape models on the editor and so far few people used it on their maps. Zanam based his Blizzard Contest entry on them! You either control a square, a triangle or a circle. Elementary School, here we come!

    Cosmic Eclipse by crazyfingers619

    Here's another map submitted to the contest that is unique! It's a spaceship battle that for once seems to be playable :) It has a lot of custom upgrades for your ships and a nice UI.

    Tutorial: Basic Linear Missile by wingednosering

    A lot of you want to make kind of FPS maps but in 2D, in a sense that your unit is launching missiles in one direction, and when it hits an enemy it damages it. wingednosering made a tutorial that explains just that! This is well explained and if you follow it thoroughly and add some extra time, you'll be able to get a result near the Infernal map made by BumpInTheNight.

    Minigame Ideas by SweetZombieJesus

    SweetZombieJesus is working on a minigame map and is looking forward to your ideas :) If you have some pretty cool concept for a minigame map he will be glad to implement it. Here's a video of what he already got.

    Fan Arts

    3 new fan arts from Blizzard to finish this epic news!

    Posted in: Shape Wars, Cosmic Eclispe, Linear Missile, Minigame Ideas, Fan Arts
  • published the article Catalyst, Symbiosis, Bomberling, SFX, PlaySotis

    Now that the Non Disclosure (Blizzard Custom Map Contest) has been wiped out, there are awesome maps being released and this week is going to be really great news-wise. Stay tuned :)

    Catalyst by Eiviyn

    Too often I news proof of concepts or early stage maps. I want to introduce you today a playable map called Catalyst by Eiviyn. It's a hero map with capture points that looks like the Onslaught mode of Unreal Tournament 2004. It's rising in popularity in Europe Battle.net :)

    The Keep it Simple principle has been heavily used during the creation process and the result is really impressive. You easily identify what your possibilities are, what you have to do, how to play ... I've played many maps so far and I'd say that 80% of them are really hard to understand when you first play them.

    Symbiosis by Ring of Creation

    I've never seen such an impressive terrain on a melee map. Symbiosis is a 3v3 map made by the Ring of Creation team. Just watch the video :)

    Bomberling Arena by progammer

    Bomberling Arena is the Custom map contest entry of progammer, one of mapster moderators. It is basically a bomberman adapted to Starcraft 2. It's pretty fun to play. If you are lucky to be in the US, you want to test it out :)

    Sound Pack by IskatuMesk

    IskatuMesk has been actively making various songs and musics during the past few years and is releasing his library. There are several hours of content including World of Warcraft and Neverwinter Nights rips, sfx sounds, composed music ... You may want to check the sounds out in order to dramatically increase your map quality.

    PlaySotis.com by ekcolnovkol

    Storm of the Imperial Sanctum just got a website facelift. It looks really great :)

    Posted in: Catalyst, Symbiosis, Bomberling, SFX, PlaySotis
  • published the article Chrono TriggerCraft, Starcraft Bowl, Ring of Creation

    Today's projects are really awesome but first, I'd like to talk about some few things.

    • I hope that you submitted great maps for the Blizzard Contest and that 3 of you will win!
    • Now that the Blizzard Contest is over you have nothing else to do :( But don't worry! We have extended the Epic Battle Scene Contest by 3 days, you know now what to do during your week-end. You see, we care about you :)
    • There is now a Requests subforum for the Artist Tavern. It will help sort out the topics a bit better :)
    • The $300 Nexus Wars Tournament is today! I hope you will enjoy watching it! You can view the brackets already.

    Chrono TriggerCraft by Mappiato

    The 2D Sprite discovery has inspired a lot of people. Today Mappiato is showing of a Chrono Trigger concept that he did. He said he won't make anything off the map but it's hard to believe as he made 6.30 minutes of unique 2D terrain! Quit RPG Maker and join Galaxy Editor :)

    Starcraft Bowl by Freyr_666

    Sport games with balls didn't get much fame in Warcraft or Starcraft custom maps probably because of the hard to achieve real time aspect. Freyr_666 decided to do it using a turn based environment and it feels like it can work out!

    Ring of Creation by Ashbringah

    The map Ring of Creation is now going into a private beta phase. For the occasion they are doing another map shoutcast (This is a really great way to promote your map btw). Sadly they had to remove the awesome Custom UI because of the too many limitations :(

    Posted in: Chrono TriggerCraft, Starcraft Bowl, Ring of Creation
  • published the article Exploit, Nested For, Tournament, Zelda, 20K Immortal, Clip, Song

    Important: A recent exploit has been discovered: you can warp Immortals on your Warp Gates. The reason behind this is that the warp gate has the ability to create immortal but it has been removed from the Command Cards. So the only way to use it is to send crafted messages to Battle.net. You can read more about the technique thanks to progammer.

    In order to fix this, Blizzard is going to remove the ability to use abilities that are not present in Command Cards. So if you are using hidden abilities, you must find another way before Blizzard releases the fix!

    Important: The GUI implementation of nested for loops is really inefficient (Problem only happens if you nest the FOR loops!). 6 nested for loops results in 1000 lines of galaxy code! Using while loops instead fixes the problem. Read more on the thread started by TheFallenOne2

    Nexus Wars Tournament

    CL Logo

    The custom map tournament is going to happen this saturday (tomorrow) at 4 PM Paris time (7 AM San Francisco, 10 AM New York). It will be shoutcasted by Tinman and have a really nice $300 prize! You still have some hours to enter the tournament :)

    Game Mode

    • Region: Europe
    • Map: Nexus Wars
    • 4 vs 4

    Entry

    • You have to have an available EU account.
    • Your team must be registered 6 hours before the tournaments starts.
    • You need to be online 30 minutes before your match.
    • Post your Battle.net IDs here

    Prizes

    • First: $250,00 and 1-year Curse Premium
    • Second: $50,00 and 6-month Curse Premium
    • Third: 3-month Curse Premium
    • Participation: 1-month Curse Premium

    Sprite - Legend of Zelda by aTTari

    After a RPG and Mario, here's another example of sprite usage. This time this is using sprites all over the place to make the legendary game Legend of Zelda! This is really impressive as you can't see that it's Starcraft 2!

    If you don't believe this is Starcraft 2, here's a pic of the map viewed in the Galaxy Editor!

    Model: General Warfield by Underp4ntz

    Great models are coming! Underp4ntz edited the marine in order to recreate a playable General Warfield from the campaign. You can use it in any of your maps :)

    20K Immortal Defense by EvilPiper94

    I really like maps that use the default units in their core as it also gives me a training for ladder games :) Here's one where you have to find the best combination to defend against overpowered Immortals. It has just been released on the US servers.

    Tears of the Ultralist by thelordofwolf

    The Galaxy Editor can be used for machinimas but also for music clips. Here's one made by thelordofwolf on the song Nelly - Just a dream.

    Starcraft 2 Song by David Choi

    Starcraft 2 is getting huge and many people are creating derivated work around. Here's a song dedicated to Starcraft 2 and the lyrics are really funny :)

    Posted in: Exploit, Nested For, Tournament, Zelda, 20K Immortal, Clip, Song
  • published the article TicTacToe, FPS Engine, Supreme Commander, WTE #4

    Custom Live Tournament - Nexus Wars by OiledTinman

    The EU 4v4 Nexus Wars Tournament happening this saturday is still missing people! Only few teams have registred. There's $300 of prize so that's more than 60$ for the winners :)

    Quote from OiledTinman:

    Just want to get the message out that if we have less then 5 teams signing up the tournament will be postponed to Friday 17th same time instead, there will be a tournament, but it can't be called a tournament if not enough teams signs up.

    Also with some good news, if we get 8 teams to sign up I will double the prizes. If we don't get the 5 teams to sign up, but get 8 teams by next week again, I will still double it. If 8 teams do not sign up the money will go as a extra to the next CustomLive tournament.

    Tic Tac Toe by Nigle

    If you ask someone to code a small game, there are great chances that he will think about Tic Tac Toe. This is a simple game yet fun to play :) Here's a published implementation by Nigle.

    FPS Engine Library by BacklitAvenger

    BacklitAvenger instead of working on a map is working on an engine. It means that everyone will be able to plug the library in his map. His FPS Engine is handling first person view, wasd movement with collision, different weapons (you must see the flamethrower! and ammo (pick up on the floor).

    It's designed to be easy and accessible to beginners yet powerful and customizable for advanced mappers. There's a 30 minutes tutorial in order to explain how to plug it into your map. Below you can see the last part, showing the result you will get.

    Full tutorial: Part 1, Part 2 & Part 3

    Supreme Commander by SgtJohnson

    Did you know that it was possible to create another RTS inside Starcraft 2? SgtJohnson took out all the units, buildings and mechanisms of Supreme Commander and made a map of it! You can play it on NA servers under the name "Supreme Commander [Scroch]". Well Done!

    WTE #4 - In the Mountains by Mozared

    Here's the Weekly Terraining Exercise #4 (from last week) with the theme "In the Mountains".

    Posted in: TicTacToe, FPS Engine, Supreme Commander, WTE #4
  • published the article Popularity, Decals, WTE 3, Element TD

    The content production activity is getting a bit slow these days, probably because of the Blizzard tournament deadline incoming. If you have made a map that you want to be promoted, make a youtube video of it and send me a PM :) Yeah, that's that easy!

    Graph Battle.net Popularity by Rodrigo

    In order to boost your map up to the top of the popularity listing a lot of people are theory-crafting on all the parameters we have. Today Rodrigo made a graph linking the number of players, average play time and popularity. A map with a small number of players and a small play time will be more likely to climb on the popularity.

    However maps like SotiS (10 players, relatively long games) prove that this is not the only factor. Also we still don't know for sure how is the popularity system working. This is still, after a month of release an area with a lot of unknown. If you don't know what to do, an analysis of the top maps and why they are so successful would be useful for the map making community :)

    And if you wonder what's the future of Battle.net ... (This is a Battle.net glitch)

    Decal Pack by TooMuchTuch

    Starcraft 2 has been shipped with a Decal support to personalize your units. This didn't receive much interest from the map makers so far. TooMuchTuch is the first one to release a custom terran decal pack. It's in fact really easy to use!

    WTE #3 - These Dead Streets by Mozared

    I am sorry but I completly forgotten to talk about the "Weekly Terraining Exercise" lately. Every week there's a new theme and you have to make a terrain based on the theme. Two weeks ago the the theme was "These Dead Streets" and here are some of the entries.

    Element TD Terrains by Zarakk

    The famous map Element TD from Warcraft 3 is being ported to Starcraft 2 with a lot of professionalism. Zarakk, our moderator, is in charge of the terrain and reveal what they look like so far. I'm really impressed of the result since the square pathing of the TD maps is a strong visual limitation for a good looking map.

    Posted in: Popularity, Decals, WTE 3, Element TD
  • published the article Starship Troopers, Jump Missile, Keypad, Cast Bar, Taipei

    Starship Troopers FPS by WallArcher

    WallArcher recreated the Starship Troopers Whiskey Outpost battle using Starcraft 2. It makes great use of FPS but also ramps and ladders :) It's available on EU if you want to test it out.

    Keypad System by Atl0s

    If you want to have rooms locked by a password, you can use Atl0s Keypad System. It's easy to implement.

    Jump - Missile Based by Xackery

    Xackery found a nice way to make unit jumps. Usual methods have problems with cliff collision and height detection, he is using instead a missile to handle the movement. There are a few visual glitches but overall it works great.

    Cast Bar by Huesy

    Many people want to transform Starcraft 2 into World of Warcraft. We are able to use WoW models and terrains, have a 3rd person view and movement, quests, inventory ... But we were missing the casting bar! Hopefully Huesy is working on one that behaves like in WoW: Check range, player orientation, alerts when there's a problem ...

    Blizzard Taipei Exposition

    There's an exposition with many Blizzard Artworks in Taipei and photos are available. It's really impressive, I wish I could go there!

    Posted in: Starship Troopers, Jump Missile, Keypad, Cast Bar, Taipei
  • published the article Lost Planet, MapCraft, Boomerangers, Smash TV

    Lost Planet RPG by OneTwo

    OneTwo made quite a lot of great tutorials and the map he is working on is alike! Lost Planet RPG is a game like diablo featuring quests, items, abilities ... It's currently nowhere than being released but there's already a good base to build on!

    MapCraft by Motive & Sixen

    MapCraft is a small program that allows you to play multiplayers map on Battle.net without publishing them. It works as follow: you all join the same map (Extinction in this case), then all the players use the program to swap the Extension map file with the one you want to play, and you start the game!

    The process is not really user-friendly (all the players must know each other, have a copy of the map and use a 3rd party program) but it's the only way to test your Blizzcon contest map for example :)


    MapCraft for Windows & Mac

    Boomerangers by Antilux

    If you have followed yesterday's Custom Live, you have watched them playing boomerangers by Antilux. He released a demo video that you might be interested in viewing.

    Smash TV 2010 by ZarafFaraz

    Smash TV is an old arcade game (Demo Video) that is in the process of being ported to Starcraft 2 by ZarafFaraz. He just released an intro video that I wanted to share to you :)

    Posted in: Lost Planet, MapCraft, Boomerangers, Smash TV
  • published the article ModCraft, RoC, Shark Tank, Camera Click, LTW

    Some random things

    • You have some nice replay you'd like to share? Check out the sc2replayed contest :)
    • Also if you have questions concerning the Galaxy Scripting language, Motive made a FAQ about it
    • There will be a Custom Live today at 6 PM Paris time. Give your maps :)

    Publishing Limit Increased

    Great news from Blizzard :)

    Quote:

    As part of our ongoing efforts to foster a productive and happy StarCraft II mapmaking community, we recently asked players to share their thoughts and ideas on how the custom map system might be improved. Some mapmakers noted that the current limits placed on custom map publishing felt too restrictive and, as a result, made their mapmaking experience less enjoyable.

    We've taken this feedback to heart and increased custom map upload limits in two ways. Players are now provided with a total of 10 custom map slots and up to 50 MB of total map storage space. Ultimately, we want players to be able to share more maps with the community, and we feel these changes will supply mapmakers the additional freedom they need to better flex their creative muscles.

    We'll be carefully monitoring how this additional storage is used by players and, as always, will continue to seek your feedback for how we may further improve the Battle.net mapmaking and publishing experience.

    ModCraft by Xaragoth and Otixa

    You've probably seen the 3D Studio Max streams by Otixa on the main page. He decided to team up with Xaragoth and make it a regular show: ModCraft. This is going to be a weekly event every Saturday at 6 PM GMT, 1 PM EST, 8 PM CST.

    Quote:

    Every Saturday Otixa and I shall present you with interesting Workshops, Tutorials and Discussions centered around Maps, Mods and Tools! We will grab folks from the community, prepare stuff you're interested in and go through all the important steps you need to complete in order to create a good Map. The topics will range from the very basics to advanced things like Nextgen Models, Game Design rules and creating awesome Terrain.

    This week you are going to be taught how to make a crate using 3D Studio Max and Photoshop!

    Ring of Creation by Ashbringah

    Ring of Creation is a mix between tower defense and arena. It features some nice terrains and custom interface. In order to polish the gameplay before publishing it, they are looking for europe beta testers!

    Shark Tank by Ababmer

    Did you know that it was possible to make a shark tank with a clever use of water and doodads? It's really impressive but Ababmer wrote a tutorial to cover the making process!

    Tutorial: Click with Camera Mouse by Huesy

    Camera mouse is getting quite a lot of fame recently. You can use it to fake building placement or make a shooting mode. Unfortunatly when you are in this mode the unit selection isn't working anymore. Huesy by doing some triggers and data tricks managed to get this ability back :)

    Line Tower Wars Beta by Adelios

    I've played Line Tower Wars a huge amount of time on Warcraft 3 and I'm happy to see that Adelios just recreated it for Starcraft 2. It's published on the Europe servers.

    Posted in: ModCraft, RoC, Shark Tank, Camera Click, LTW
  • published the article Contest, Data WASD, Headquarters, Thunderhawk, Level Up Bound

    Unfortunatly there are map hackers on Starcraft 2 :( But now with camera informations being stored in the replays it's becoming a lot easier to track them down!

    Contest - Epic Battle Scene

    Long time without any contest! In this new one you are about to make an epic battle fight. It can be made by any known method of creating cinematic (unit manipulation, cinematic cutscene ...). Make sure to follow these rule:

    • Your fights must be scripted, no further user input is required after the fight start (some input for the intro before battle is acceptable).
    • Total video duration must not exceed 2 minutes
    • You must not import any outside video sources into the map.
    • Custom spells, custom weapons, custom units are allowed as long as they're all using the game's assets.
    • Custom UI can be used to support camera technique (grain effect, camera overlay, blood stain, etc..) and is allowed to import external sources
    • You can submit as many entries as wanted as long as they are all differents. Just make sure it is EPIC :)

    What you have to give

    • You have to provide a youtube video. If you can't record, post the map and ask, someone will help you recording it :)
    • If you want to have a music background, you can import and play it in the map, but it is recommended to add it in the video.
    • You have to attach the map used to take the video

    You have 8 days to complete this contest.

    Reward

    The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:

    • First: 1-year Curse Premium
    • Second: 6-month Curse Premium
    • Third: 3-month Curse Premium
    • Everyone else: 1-month Curse Premium

    Lagless WASD Movement by progammer

    WASD Movement is possible with the Galaxy Editor but all the trigger-based solutions are not suitable on Battle.net because of the synchronization lag. progammer found a way to do it within the Data editor only and even if there's still a lag, it is a lot faster than before. This is another proof that you should seriously considering digging through the Data Editor, it is amazingly powerful :)

    Headquarters by Fiftysix56

    Have you ever wondered what it's like to be inside a tower in a TD? Fiftysix56 made a map called Headquarters where you have to shoot the units in your lane. The gold earned will let you send back units to the opponents. A great thing to note is the presence of an AI!

    Thunderhawk by Infrisios

    A texture reskin, some data editing and you can transform a flammer into a thunder trooper!

    Level Up Bound Commentary by ApolloStarcaft

    ApolloStarcaft commented the map Level Up Bound, featured this week on Battle.net. You are a zergling and have to move through a chessboard with slots exploding based on scheme. The real interest in this map is a large amount of different explosion paths.

    Posted in: Contest, Data WASD, Headquarters, Thunderhawk, Level Up Bound
  • published the article Popularity List, Structure Placement, City Sky, Corsair Reaver

    Glomby is getting a moment of fame! His video of a World of Warcraft-like terrain is being featured by many websites including Blizzard (Starcraft Facebook / Twitter, Warcraft Facebook / Twitter, Escapist Magazine and Kotaku). The video already has 150k views :) Congratz

    Combined Popularity List by Gimpexe

    Gimpexe started a nice forum post where regularly people will post the popularity listing on the various regions. This will let you see what are the maps played around the world :)

    Simulated Structure Placement by Trylobot

    Trylobot is working on Mock Battle a Unit Tester map and wanted to let the player make buildings using custom dialogs. Therefore he had to rewrite the whole structure placement algorithm using many tricks. For example since you can't get the mouse position, he found a workaround by using a camera trigger to keep the mouse centered. This is an impressive work!

    City in the Sky (With Diamonds) by acidragoon

    The lighting editor is a new addition of the editor and so far has only been used to make dark maps. acidragoon found out that it's possible to use it to make a "City in the Sky" effect.

    Corsair and Reaver Models by mParfait and UltiDrgn

    Yesterday I told you great models were on the way! Here are two units that didn't make through the final game recreated by mParfait and UltiDrgn: the Corsair and Reaver.

    Infested Arena Commentary by ApolloStarcaft

    Another great game commentary by ApolloStarcaft on the map Infested Arena.

    Posted in: Popularity List, Structure Placement, City Sky, Corsair Reaver