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    posted a message on Galactic War, universes colide

    I was thinking to myself, what if other galactic wars were placed in the universe of starcraft, such as, The Empire from star wars invades and takes over a few Zerg planets. Do they stand a chance against the swarm. or, what if the zerg tried to go through the wormhole in Deep space 9 to take over the alpha quadrant? what if the Replicators (sg1) found their way to the protoss home world? or even individual fights like. Luke Sky Walker going up against Kerrigan Queen of Blades...? oO LOL. X-Fighters Vs Mutalisks. that could get interesting, lol. What if Kerrigan tracks a extreme power source and it turns out to be Diablo. oh god. haha. This is all "what if's" because simply it is not real nor proobably would happen. Just a thought. :D

    Posted in: Off-Topic
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    posted a message on Add a New Race.?

    I know how to create units and make a skill tree as well as buildings and such. but this might sound odd or funny. i want to make a "folder" in the units menu for this race and not put it under protoss/terran/zerg folders. is there a way of adding a folder? Thanks for any help. :D

    Edit: I have went to the "races" tab and added the new race name already, it can even be seen in the pull down in player properties.

    Edit2:(LOL) well i just got that figured out. LMBO... what you do is add a new race under the race tab. then go back to any other tab like units and when you make the unit, select the new race name, when its made it will add a new folder for that new race...

    (Solved)

    Posted in: Data
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    posted a message on Trying to compile a list. (Completed)
    Quote from Mozared: Go

    http://en.wikipedia.org/wiki/Category:Dungeons__Dragons_character_classes

    HOLY $hit.. wow.. thanks dude!

    Quote from DrSuperEvil: Go

    Dark lord, evil force, lords of chaos. sentinel, guardian, parasite, viper, leech, spawner, queen, brood mother, pyromancer, aquamancer, insertelementheremancer etc.

    The hard part is making each class unique.

    Yes the hard part will be making each class unique indeed. But as i have herd a saying goes "nothing worth while is ever easy to accomplish" :D

    Thanks to all the feedback guys it helps out a great deal. :D

    Posted in: Off-Topic
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    posted a message on Trying to compile a list. (Completed)
    Quote from TacoManStan: Go

    45+ is A LOT to release at the start, or at all. I mean, even Starcraft itself doesn't have that many, and games that do have that many usually took a really long time to come up with and perfect their list. I don't know what your game is, but I would perfect the game itself first, then work on how many characters are going to be in it.

    45 is a decent amount when you divide it up 3 ways. 15 each. I have made other games that have had 200+ units in them. so 45 seems like a short list at that point, lol. Thanks for the feedback! Greatly appreciated.

    Posted in: Off-Topic
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    posted a message on Make a unit stand still before it shoots?

    I agree with Ahli634

    An example would be

    Field Marine - C-14 Gauss Rifle (Basic) Stats: Range 5 Field Marine - C-14 Gauss Rifle Stats: Range Slop 1

    That means the unit has to move past range 6 (being its 1) for it not to get hit.

    So its 0-5 to 0-6 while firing the weapon.

    Posted in: Data
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    posted a message on Trying to compile a list. (Completed)

    I was not to sure where to put this in the forums so i will try it here on off-topic.

    I am trying to get a fairly large list of 'class' types for an arcade/custom game i would like to make but still in the planning phase of it. I do not want to use the Starcraft units like marine and zealot and zergling, but do want to make units like a ninja and paladin and wizard. I am just having a hard time getting a large enough list going. shooting for 45+ in all. Here is a small list i got going so far. if you could add any to it i would be greatly appreciated.

    Barbarian - Witch Doctor - Wizard - Monk - Paladin - Demon Hunter - Amazon - Assassin - Druid - Necromancer - Sorceress (yes those are from the Diablo side of blizzard) - Vampire - Ghost (as in casper) - Borg - Mermaid - Fairy - Angel - Demon - Jedi - Sith..... Can be anything from anywhere.

    Thanks.

    Edit: I wanna try and not use 'super' heroes being they are simply that, super. making it potentially op and one sided game.

    Posted in: Off-Topic
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    posted a message on mini map removal

    i was wondering if there is a way you can remove the mini map, reason being, i want the players to NOT know where they are, this makes the game more difficult and makes you have to explore/expose the map around you? can it be done? idk. help! :D

    Posted in: Triggers
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    posted a message on Create An Ability?

    is this ability for your own unit or for others? if it is just for 1 unit, copy Stimpack for the marines and simply remove the Health cost and add cooldown if you want. If you want to speed up OTHER units than the caster, then make it like Ghost - EMP and change the effects/behaviors.

    Ability: Field Marine - Stim Pack (Apply Buff)

    Behavior:Field Marine - Stimpack (Basic) Combat: Attack Speed Multiplier 1.5 (Basic) Movement: Movement Speed Multiplier 1.5

    hope this helps some :D

    Posted in: Data
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    posted a message on IS winning more skill or Race?

    I was thinking if the race (protoss,terran,zerg) has anything to do with winning a match? or, is based on how good a player is and has nothing to do with what race they are?

    I tend to think the latter of those is probably true. But some people tend to believe in this:

    Terran > Zerg > Protoss > Terran

    or move them around to whatever they want to QQ about on that day.. lol. Thoughts?

    Posted in: General Chat
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    posted a message on Lobby help?

    i am not even sure if i should put this in the 'data' forum or not, lol. but it seems like it might be a good place for it~

    I was wondering, is there a way to remove the "Add A.I." button in the lobby room before the game starts?

    Never mind. Got it... :D

    Posted in: Data
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    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @DrSuperEvil: Go

    Thank you very much for your help, i have it worked out now, just going to adjust numbers to suit how i want it..

    The end results are: Apply Behavior to drain energy while attacking/moving/pathing. Then i had to make an Instant Ability Autocast to self/Effect:apply Buff, Buff/Disable Move&Attack abilities when energy is 0. The reason i had to put it in an ability is because using it in a straight Behavior attached to the unit it would only work when the unit is stationary, meaning the energy would drain to 0 but it would not stop the unit till the attack/patrol/move was done, then it would apply. With the Ability on autocast as soon as the unit hits 0 energy it casts and applies the brakes, removing the attack/move ablity. Keep an eye out in the future on the 'new map' forum for the map i am putting together. Thanks again. :D.

    Posted in: Data
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    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @DrSuperEvil: Go

    Ability: Abilities Disabled + (Attack|Move)

    Behavior: Validators (Disable) - (Caster Has Energy)

    i have this set and its constantly on... which is confusing because it says "If one of these Validators returns false, the behvior will be disabled"

    Posted in: Data
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    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @Darkillusion95: Go

    @DrSuperEvil: Go

    Thanks guys it works perfectly to drain energy while moving and such... now the only issue is that i need the unit to STOP when it has 0 energy.

    ideas?

    Posted in: Data
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    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @Spoolofwhool: Go

    Thanks! btw nice name, lol. going to try that out. :D

    Posted in: Data
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    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @tdhsst: Go

    Field Ghost - Cloak Unit: Vital Regeneration Bonus + (0|0|-1.4765)

    going to apply this to my behavior to see if it works, lol.

    Edit: i did apply this and it does work ,but the problem is how do i only get it to fire when the unit is moving only. i added a behavior to the unit but it runs constantly not when only moving.. suggestions?

    Posted in: Data
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