That MPQ editor will only extact some of the texures from the game assets, for example the textures beginning in "ui_" but it wont extract any unit textures.
It's still not using the textures, iI did the whole customize user paths thing. It says it can't find them, i looked in the textures folder and i don't see them either, the tool must not be extracting them.
Thanks so much! where can i find Println's script? I searched but im not sure which one it is. Also how do i unpack the game textures? (sorry i am a bit of a noob when it comes to this stuff)
The Engineering bay's Flying stand animation is not looped by default so it would play once and then stop. I was told the only way to fix it was to take it into 3Ds max and change the it so it loops. Now when i re-import the model it's just a black shadow.
Hello, I was having an issue with one of the engineering bay's animations looping so i took it into 3ds to enable looping, But now all its textures are gone. How do i get them all back?
That script is using the walk animation as the engineering bay's standing animation, the walking animation has looping enabled so it will not stop like the standing one does, I can't imagine why the standing animation has looping on false. it's a little strange because all the other buildings that fly have it set to true. Also i went over the actor events and and mine are identical to what kueken531 has. so i am not exactly sure as to what is going on.
That's alright, but is there a way to change what is highlighted in post #7's attachment? Also when the engineering bay moves it flies with it's side facing forward. Is there a way to change that?
No luck The unit's idle will only play once regardless of what i do. I'm trying to figure out how to set the animation so that in the previewer Looping is true not false like the rest of the terran building Fly animations.
OoOoOo! i may have figured out what is going on, all the other fly stand animations have Looping: True in the previewer, The Engineering bay is set to false. Is there any way to change it to true?
Ughh, i have tried everything! All the other animations are perfect, move, land, take-off, etc. But i can't get it's stationaty animation to loop like the other structures.
Hm, I checked i have all those events in place. i wonder why it's not working still. And i am still having major issues with the landing ability cause everytime i test it, The game keeps making it cost minerals. Yet, when i look in the editor it says it doesn't.
EDIT: nevermind i got the landing ability to work properly, now i just need to get that standing animation to work.
I had added the lift off ability to the engineering bay, however i can't get it's flying standing animation to loop, it does it once but stops. Anyone know why?
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@Leruster:
That MPQ editor will only extact some of the texures from the game assets, for example the textures beginning in "ui_" but it wont extract any unit textures.
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@Leruster:
It's still not using the textures, iI did the whole customize user paths thing. It says it can't find them, i looked in the textures folder and i don't see them either, the tool must not be extracting them.
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The thing i downloaded, how do i work it 'cause i'm super confused.
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@Leruster:
Thanks so much! where can i find Println's script? I searched but im not sure which one it is. Also how do i unpack the game textures? (sorry i am a bit of a noob when it comes to this stuff)
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@Leruster:
The Engineering bay's Flying stand animation is not looped by default so it would play once and then stop. I was told the only way to fix it was to take it into 3Ds max and change the it so it loops. Now when i re-import the model it's just a black shadow.
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Hello, I was having an issue with one of the engineering bay's animations looping so i took it into 3ds to enable looping, But now all its textures are gone. How do i get them all back?
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@SoulFilcher:
That script is using the walk animation as the engineering bay's standing animation, the walking animation has looping enabled so it will not stop like the standing one does, I can't imagine why the standing animation has looping on false. it's a little strange because all the other buildings that fly have it set to true. Also i went over the actor events and and mine are identical to what kueken531 has. so i am not exactly sure as to what is going on.
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That's alright, but is there a way to change what is highlighted in post #7's attachment? Also when the engineering bay moves it flies with it's side facing forward. Is there a way to change that?
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No luck The unit's idle will only play once regardless of what i do. I'm trying to figure out how to set the animation so that in the previewer Looping is true not false like the rest of the terran building Fly animations.
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In this photo it shows the Looping value as set to false. I have not found any possible way to edit that value to be true.
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OoOoOo! i may have figured out what is going on, all the other fly stand animations have Looping: True in the previewer, The Engineering bay is set to false. Is there any way to change it to true?
Edit: Yes, i have the events you metioned.
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Ughh, i have tried everything! All the other animations are perfect, move, land, take-off, etc. But i can't get it's stationaty animation to loop like the other structures.
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Hm, I checked i have all those events in place. i wonder why it's not working still. And i am still having major issues with the landing ability cause everytime i test it, The game keeps making it cost minerals. Yet, when i look in the editor it says it doesn't.
EDIT: nevermind i got the landing ability to work properly, now i just need to get that standing animation to work.
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I had added the lift off ability to the engineering bay, however i can't get it's flying standing animation to loop, it does it once but stops. Anyone know why?