Alright i newly started using 3ds max (2010 32bit), and I've installed the m3 addon for 3ds. When attempting to export (import works fine) i get an error saying
"-- No ""get"" function for undefined"
Have fun, the best part about editing is proving people wrong about what you can and can not do with the starcraft 2 engine. Not that I have,yet, but some day I, or even you might!
The reason i put it in the AI forum is because the enemies artificially attack only the center, and the wall's footprint is 4*40
If its not AI related, what forum should I put it in?
I created a large wall, 40 squares wide, and all the enemies i send at them(drones) go to the center(where the selection circle is). The way i want them is for them to go straight and attack the wall relative to where they spawned (straight to the wall, not to center)
P.S. The model does not have any attachment points.
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I do believe that the max is 5k.
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I have created a spawning system (description in map) for submission for the exercise.
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Lol he is so modest xD
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@Leruster: Go
Mind dumbing that down a bit for a Modeling noobie
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@Leruster: Go
The file?
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@Leruster: Go
Line 3724 local cn = 1 + v.normal[k] that is what gets highlighted It is under -compress normals
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Alright i newly started using 3ds max (2010 32bit), and I've installed the m3 addon for 3ds. When attempting to export (import works fine) i get an error saying
"-- No ""get"" function for undefined"
0
Have fun, the best part about editing is proving people wrong about what you can and can not do with the starcraft 2 engine. Not that I have,yet, but some day I, or even you might!
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@Zolden: Go
The reason i put it in the AI forum is because the enemies artificially attack only the center, and the wall's footprint is 4*40 If its not AI related, what forum should I put it in?
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I created a large wall, 40 squares wide, and all the enemies i send at them(drones) go to the center(where the selection circle is). The way i want them is for them to go straight and attack the wall relative to where they spawned (straight to the wall, not to center) P.S. The model does not have any attachment points.
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@fischy33: Go
When you say the same type do you mean like they are all the same like all 3 firebats or marines?
P.S. IF all else fails you could always create 3 different units with the same model, but different speed.
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Hmm any one play war of helms deep, at the beginning there is always lag. Cased closed. Trigger related lag.
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I would also recommend using Paint.net
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Would it be possible for you to recreate Impossible creatures?
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How would you go about applying dds if the Model says the normal texture file for it is tga?