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    posted a message on Shipwrecked

    Plot: A Terran battlecruiser has crash landed on an unknown zerg infested planet. Most of the crew have died, along with the ships captain. One of the ships crew-members is rumored to be infested.

    Gameplay: As a survivor you are a rank and file crewmember, the battle cruiser has limited medical supplies, food, ammo, and power. you will need to explore the planets surface, scavenge any supplies that may have crash landed with your ship and hunt for food, You will need to work together and repair different parts of the ship - the turrets, the communications beacon, the bridge console, at the same time some crew members will need to defend against waves of zerg. Once you have repaired the beacon and console you will need enough power to send a distress signal, from there survivors must stay alive until the rescue comes (10-20 minutes). However as the infested survivor you will infiltrate the survivors, pretend to be one of them, sabotage there plans, and kill them off one by one before they are rescued.

    Map Development Status:

    Still mostly in the planning stage. Most of the terrain is done.

    Posted in: Project Workplace
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    posted a message on True DBZ - ORPG

    Project Cancelled.

    Starting over again, gonna salvage what I can from what I already have done.

    This attempt v2, will not be DBZ, but will still be the same general idea of what I had before.

    thanks for comments.

    still aiming for an xmas release.

    Posted in: Project Workplace
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    posted a message on True DBZ - ORPG

    yes all the models are fan created

    so would making the name dragoon bawl Z ORPG

    gaku or vageyta etc, work? I guess thats technically not copyright, but I may be wrong.

    Posted in: Project Workplace
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    posted a message on True DBZ - ORPG

    @Taintedwisp

    ah hell so the dbz models i have will have to go lol. FUCKING SHIT!!! spent 3 weeks working on this. Didnt know. This was supposed to be an save/load RPG, unlike tribute. Unless I can find a way around this copyright BS, I may have to cancel the project. But I guess you cant really prove that the model is goku, it just looks a little bit like him? I dunno.

    but hell, i thought things were only copyright if i was making money off it.

    Posted in: Project Workplace
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    posted a message on True DBZ - ORPG

    True DBZ ORPG will be my first major map project since wc3. Don't get to excited, It will be awhile till its playable.

    I know everyone misses dbz tribute from wc3, well this isnt quite it. But with no popular DBZ maps in sc2, I thought id step up to the plate.

    Planned Features and info:

    • save your character ORPG
    • Diablo style click to attack, and right click to cast spells. with keys 1-9 to change spells.
    • inventory system
    • Custom DBZ models
    • There are no levels for your character, instead there will be a customizable stat system, you will turn in "exp" for abilities, increase your powerlevel, or customize stats.
    • There will be saiyan armor you can craft/customize and upgrade after completing the required quests, and bringing the required materials to capsule corp.
    • When you die, there are no revive tickets. You will be stuck in the "other world" with plenty of quests. You can be revived by having a friend thats alive, collect all 7 dragonballs. I want this to give the feeling that the player actually dies. If you kill someone in pvp, it doesnt make a whole lot of sense for them to come right back within a minute or 2.
    • Unfortunately for now, you wont be able to trade items, to prevent glitchers/dupers.
    • Your powerlevel is both your health and your energy. This will make PVP and boss fights a bit more interesting.
    • You will be able to "power up" and regen your powerlevel.
    • Certain abilities like kamehameha you will be able to charge up at the cost of more power.
    • I havent decided how questing will be done yet. Right now im working on other aspects of gameplay. A very, very basic demo may be available soon.

    I dont have as much time as most map makers. The first screenshots or video will be up in a few weeks. Right now im only about 3% complete lol. Still working on the diablo style system, and creating abilities, working out bugs, terrain, etc.

    If I had to give a date for when there will be a playable open beta, id say this upcoming christmas. But no guarantee's.

    However testing and the majority of my time spent working on this map will be in the summer.

    feel free to post suggestions, comments, questions, or if you would like to help at some point in the future pm me.

    Posted in: Project Workplace
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