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    posted a message on Change Player 1

    "i'll get a blackscreen" ... i dont .. so far the game starts normally for me

    Posted in: Triggers
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    posted a message on Change Player 1

    @bookerTier: Go

    i dont get ur idea right.. u wanted to create a vote to change the active player to one of the observers. When is the vote triggered? after bank init? why? ok and what should be the char select for? maybe i dont understad it because i never played scmaster but it looks a bit strange to me.

    Posted in: Triggers
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    posted a message on Change Player 1

    @bookerTier: Go

    maybe safe it again and do a reupload .. dont know why its bugged

    Posted in: Triggers
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    posted a message on Change Player 1

    @bookerTier: Go

    Don't know if its looking that ugly on ur computer too but on my side there arent even names for the triggers oO

    Posted in: Triggers
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    posted a message on Change Player 1

    @bookerTier: Go

    What changes have you made to the map? Where are they? (trigger folder) changing PLAYER_USER to none constant hasn't been the only change i think^^

    Posted in: Triggers
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    posted a message on Replace (non player) with AI

    @SnyderGuy: Go

    oh k maybe Init Melee AI in the advanced ki section will do this

    with player status in the players section u can check if it is unused or if the player left the game

    Posted in: Triggers
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    posted a message on Replace (non player) with AI

    @SnyderGuy: Go

    If i get u right u will find the settings there : Map -> game modes (? got the german version of the editor it must be the second from below)

    there u should uncheck the "use standard modes " and create a new one .. then u can set it at game attributes

    Fishy

    Posted in: Triggers
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    posted a message on Change Player 1

    @Kueken531: Go

    Taken a screenshot of the variable as found in the original map

    Posted in: Triggers
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    posted a message on Change Player 1

    @bookerTier: Go

    if i remeber correctly there is a global variable called Player_User or sth like that which is holding the Player number. if it's used correctly everywhere inside the trigges u could try to change that number (also u have to mention its not a const any longer) ,but i think u have to do a bit more changes to get this to work

    Fishy

    Posted in: Triggers
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    posted a message on L4D - Trigger Question (Game Attribute)

    Hey, while looking at the triggers of Left 4 Die (Map) i've seen they use a game attribute named "Night 2 Die" in the trigger called "Pre Init 01 - Make Dialogs". I wonder where the game attribute was declared and what it is for. i searched in Map->Gameattributes but nothing there. Wanted to copy the difficulty dialog but dont know if i will need a game attribute too? Any suggestions?

    Fishy

    Posted in: Triggers
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