How would I make a unit shoot two beams from its head?
I've created two actors - left beam and right beam, and I've also created the site operations actors for both of these beams. I'm still getting only one beam that fires from the feet.
Here's what I've got: the Attack Actor (action) and the beam actor (simple beam). My beam actor references the correct art: model (a snipe beam) and my events are as follows:
Field (Beam) [T] [02] Specialist Beam
Hi, I'm making a race for squad td. I was wondering if someone could explain how to do a stacking armor buff that activates whenever a mob attacks the unit in question. This buff will reset after every round and stop after 5 applications.
I've looked everywhere on this site for damage response tricks but I haven't really found too much. I would greatly appreciate any help you people have to offer!
0
How would I make a unit shoot two beams from its head?
I've created two actors - left beam and right beam, and I've also created the site operations actors for both of these beams. I'm still getting only one beam that fires from the feet.
0
@BeeArmitage: Go
Nevermind, I solved it!
0
Hi, I'm trying to make a simple beam.
Here's what I've got: the Attack Actor (action) and the beam actor (simple beam). My beam actor references the correct art: model (a snipe beam) and my events are as follows: Field (Beam) [T] [02] Specialist Beam
Event: Events + (ActorCreation|AnimDone; AnimName SpecialistBeam|ActorCreation):(||):(AnimPlay SpecialistBeam Death,Silentkill 0 -1.000000 -1.000000 1.000000 AsDuration|Destroy|SetTintColor 61,141,130)
For my attack actor, I've filled in the Art: Beam field and my event is: Field (Attack) [T] [02] Specialist Attack
Event: Events + (Effect.SpecialistDamage.Start; At Caster):():(Create)
Only problem is, my beams aren't showing up. Could someone please help me out here?
0
@Zolden: Go
Wow, thanks a million. I'll get on it right away.
0
Hi, I'm making a race for squad td. I was wondering if someone could explain how to do a stacking armor buff that activates whenever a mob attacks the unit in question. This buff will reset after every round and stop after 5 applications.
I've looked everywhere on this site for damage response tricks but I haven't really found too much. I would greatly appreciate any help you people have to offer!
Thanks in advance
0
Hi people,
I was wondering if there was a way to convert damage received into energy (without using the trigger editor).
Thanks in advance!