I can live with the new ui, the real-id thing, the chat channels and whatever inferior iteration of a feature on Bnet 2.0,
BUT the single thing that really pisses me off is the way custom games are being shown/played/hosted.
I used to have great fun with funmaps on wc3, i probably spent more time on fumaps in warcraft 3 than "normal" games.
That experience did not continue with sc2/Battle.net 2.0.
I dont see how original, well made maps, that still only appeal to a small part of the community will have a chance of being played at all with the current
system, that sorts games by popularity. Who the hell is gonna go to page 32 to then host/join a game that will never fill up??
The current solution seems to be a chat channel for every small map to get a slither of chance to be played. But thats rather a solution outside the
system, the same as gathering people over forums.
The fact that maps have to be published on every server-region seperately doesnt help either.
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In my opinion, the old Battle.net was better.
I can live with the new ui, the real-id thing, the chat channels and whatever inferior iteration of a feature on Bnet 2.0,
BUT the single thing that really pisses me off is the way custom games are being shown/played/hosted.
I used to have great fun with funmaps on wc3, i probably spent more time on fumaps in warcraft 3 than "normal" games.
That experience did not continue with sc2/Battle.net 2.0.
I dont see how original, well made maps, that still only appeal to a small part of the community will have a chance of being played at all with the current
system, that sorts games by popularity. Who the hell is gonna go to page 32 to then host/join a game that will never fill up??
The current solution seems to be a chat channel for every small map to get a slither of chance to be played. But thats rather a solution outside the
system, the same as gathering people over forums.
The fact that maps have to be published on every server-region seperately doesnt help either.