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    posted a message on Custom Movement

    @arubaru304: Go Thanks! But wait, I'm not exactly sure how to deactivate smart click. Is this found in the unit's field values?

    Edit - I found the disable smart click option in the trigger's actions. It can be found under the UI label.

    Posted in: Data
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    posted a message on Custom Movement

    I'm trying to make my own kind of RTS game where units are created and automatically sent to attack the enemy base. I've made a lot of progress, but I'm stuck at one part. I want the units to automatically move toward the enemies base, and I don't want the player to be able to affect the movement except for maybe pausing the warpath and then resuming it; however, I do want the player to be able to use the unit's specific abilities whenever they want.

    Any tips on how to effectively get this done? I don't want the user to affect movement, but be able to use the unit's special abilities.

    Posted in: Data
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