A specific section for sound and music is a great idea! I'm sure that there are lots of people interested in the audio side of map making (myself included), but these threads tend to get lost among the rest.
Yeah, the easiest solution is to go to the alerts tab where you'll find three entries: AttackUnitAlly_Prot, AttackUnitAlly_Terr and AttackUnitAlly_Zerg.
Depending on what race the player is set to, you need to remove the the sound and ping information from that entry.
There's a data field called Sound: Resource Priority, have you tried playing with that? I don't know for sure but maybe other sounds are getting prioritized over your looping sound. I'm not sure how utilized this setting is though, as all sounds seem to be either set to priority "32" (most sounds) or "16" (lower priority ambient sounds etc).
I'll let you know if I figure anything else out as I'm currently tackling a similar problem.
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@Bibendus: Go
A specific section for sound and music is a great idea! I'm sure that there are lots of people interested in the audio side of map making (myself included), but these threads tend to get lost among the rest.
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Yeah, the easiest solution is to go to the alerts tab where you'll find three entries: AttackUnitAlly_Prot, AttackUnitAlly_Terr and AttackUnitAlly_Zerg.
Depending on what race the player is set to, you need to remove the the sound and ping information from that entry.
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@HatsuneMikuMegurine: Go
There's a data field called Sound: Resource Priority, have you tried playing with that? I don't know for sure but maybe other sounds are getting prioritized over your looping sound. I'm not sure how utilized this setting is though, as all sounds seem to be either set to priority "32" (most sounds) or "16" (lower priority ambient sounds etc).
I'll let you know if I figure anything else out as I'm currently tackling a similar problem.