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    posted a message on Fury Under the Stars

    i am willing to make a forum for the map just give me the ok and i will creat it

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    one team is for computers

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    hey zero i thought i would bring the sugestion to add a mode where there is three starting teams for players to allow for competive playing of the game and for a greater player base, though i would make the races each teame gets asigned random to prevent the players on a certian team getting the favorite team all the time

    ie:

    team 1: player 1 player 2

    team 2: player 3 player 4

    team 3: player 5 player6

    ai teams

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    Name: can't think of one Hero type: ranged Race: terran

    Weapon: minigun Type:ranged

    Abilities:

    Teir 1: orbital insertion calls down 1 eleit marine that is under players control, +1 marine per level

    Teir 2: out of ideas think of some thing some one!!!

    Teir 3: hail of lead fires a lare number of shots at and enemy target does 25% splash samage

    Tear 4: Orbital Bombardment orbiting battlecruisers fire a salvo of laser fire at target dealing x damage to target and 20% damage to surounding area

    just concept number are upt to you zero

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    oh so thats why keranas one ability was next to useless thanks

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    the diagional ones are wider because when you turn a say 20 x 20 square on its side its true wideth and hight is now 28 instead of 20 spo its has close to a 50% wider affect when you are traveling in a straight vertical or horsantal line the same aplies with a regular one traveling on a diagional you have to use a much smaller tool tip or click on the on that has the angle and switch between the two as needed or you could use the circle tool tip and for go all those troubles.

    I hope that helps

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    zero you need to re work the map into a hexagon from a square in order to fix the problem with the zerg defenses

    Posted in: Map Feedback
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    posted a message on My new map - Can you guys play it and see what's up?

    i know the fealing of being restricted by parents it sucks balls

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    i just payed two game in a row against remi with her and i lost both times due to snipe

    most of kerana's abilities are usless except for transfusion and her ultimate so increase effect of transfusion and buff the other two spells quite simpily sh can't touch rimi because of snipe reduce the damage on rimi's snipe so it can two sho early heros!!!!!!!!!!

    Posted in: Map Feedback
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    posted a message on Space Pirates

    sounds like a good idea for an ENITIRE GAME NOT A SINGLE MAP

    im not sure if you could even make a map with all of those features and still have it with in the size limits of blizzards publishing limit sorry but a map as you picture it will not happen

    Posted in: Map Suggestions/Requests
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    posted a message on Arbiter Model

    Hey all you epic mappers.

    As a request from the Star Battle comunity we would like some one to make a HIGH DETAIL MODEL and DEATH ANIMATION of the Starcraft 1 arbiter if anyone can take up this chalenge please do thanks

    Posted in: Map Suggestions/Requests
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    posted a message on Fury Under the Stars

    @Zero0018: Go

    hey pm me your email adress and i can send you the game where i got two heros would that help?

    Posted in: Map Feedback
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    posted a message on Fury Under the Stars

    one time i was playing a game an i some how managed to select two heros i got caled a hacker for it but all i did was click on one hero then after a few seconds i clicked another

    the ranged heros need a slight buff they die to easy please incease their damage

    Posted in: Map Feedback
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    posted a message on Last Stand Alpha

    only real complain is that you are punished too hard for not getting eco going early on you should keep the current incomes system but add a nouns to each kill of the player to make the game easier then it is now. As it stands it is too hard to get going well, to get your eco going along with the defenses

    Posted in: Map Feedback
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    posted a message on Fleet Assault [Official Thread]

    just as a helpful tip rockets do not lock on and missiles do

    so what if you made two versions of all the missile based projectiles ones that can lock on and ones that can,t

    the ones that lock on will obviously cost more

    and just as a thought I noticed that the upper end weapons from the heavy and light weapons nearly cost the same

    Posted in: Map Feedback
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