I placed about 60 Spine&Spore Crawler for Player 4 (computer AI) for defense, and i don't want them to move any where. how to set these Crawlers uncommandable by player 4, but still belong to player 4 and do the defense? i just don't want the AI move them.
Action: Unit: Create 10 zealot for player 1 at point 001 facing 270.0 degrees (no option)
Here is the problem, i want to add 10 Zealot to the Unit Group 1, i try the (add last created unit to unite group) trigger, but it only add 1 unit to the group not 10, how can i add 10 of the create units to unit group 1.
i already set up a group of Unit to keep Patrolling point 1 to point 2 to defense an area, since i only want these unit group to defense that area, and i don't want them to run away when they encounter and attach coming enemy units. i don't want them to chase enemy. what trigger to make them don't run off the loop.
i already set up a group of Unit to keep Patrolling point 1 to point 2 to defense an area, since i only want these unit group to defense that area, and i don't what them to run away when they encounter and attach coming enemy units. i don't want them to chase enemy. what trigger to make them don't run off the loop.
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I placed about 60 Spine&Spore Crawler for Player 4 (computer AI) for defense, and i don't want them to move any where. how to set these Crawlers uncommandable by player 4, but still belong to player 4 and do the defense? i just don't want the AI move them.
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Here is my Trigger:
Events: Map initialization
Local Variable : unit group 1
Conditions: non
Action: Unit: Create 10 zealot for player 1 at point 001 facing 270.0 degrees (no option)
Here is the problem, i want to add 10 Zealot to the Unit Group 1, i try the (add last created unit to unite group) trigger, but it only add 1 unit to the group not 10, how can i add 10 of the create units to unit group 1.
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@iE4TM4PS: Go
thanks
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whats going on,no response,no help, no shit, no nothing at all??
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@Starcraft2player: Go
i already set up a group of Unit to keep Patrolling point 1 to point 2 to defense an area, since i only want these unit group to defense that area, and i don't want them to run away when they encounter and attach coming enemy units. i don't want them to chase enemy. what trigger to make them don't run off the loop.
0
i already set up a group of Unit to keep Patrolling point 1 to point 2 to defense an area, since i only want these unit group to defense that area, and i don't what them to run away when they encounter and attach coming enemy units. i don't want them to chase enemy. what trigger to make them don't run off the loop.