Visually, the Pylon model seems to have three components, the Crystal part, the outer set of 4 metal pieces, and the inner set of two half rings that rotate around it.
I'm looking to acquire a model that includes just the innermost rings and their normal animation.
The cutscene editor didn't appear to be capable of removing those other two pieces. They appear to be somewhat distinct in the model file, so I don't imagine removing them would be too difficult; I just don't have any experience with 3rd party modeling software.
If you're doing -100 in bonus damage, then that's nothing I haven't seen work before. It's getting factors to work. Using -.5 against some attribute to halve the damage has not worked for me. I tried Max and Combine, which both seemed to ignore the factor completely (I'm using an effect that deals 800 damage). Minimum did no damage whatsoever to anything.
I got the effect I want by lowering the base damage and using bonus damage (and not messing with factors at all). But it would be much cleaner to increase the base damage and use a negative 1/2 to cut the damage in half against units with the appropriate attribute.I just can't find the right configuration that does this.
Can you post a screen shot of what the damage effect looks like?
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@SoulFilcher: Go This is exactly what I wanted, thanks! :)
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Visually, the Pylon model seems to have three components, the Crystal part, the outer set of 4 metal pieces, and the inner set of two half rings that rotate around it.
I'm looking to acquire a model that includes just the innermost rings and their normal animation.
The cutscene editor didn't appear to be capable of removing those other two pieces. They appear to be somewhat distinct in the model file, so I don't imagine removing them would be too difficult; I just don't have any experience with 3rd party modeling software.
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@Photoloss: Go
Oh I'm sorry, I completely misunderstood you. So then any negative number under Bonus or Factor doesn't work?
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@Photoloss: Go
If you're doing -100 in bonus damage, then that's nothing I haven't seen work before. It's getting factors to work. Using -.5 against some attribute to halve the damage has not worked for me. I tried Max and Combine, which both seemed to ignore the factor completely (I'm using an effect that deals 800 damage). Minimum did no damage whatsoever to anything.
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I got the effect I want by lowering the base damage and using bonus damage (and not messing with factors at all). But it would be much cleaner to increase the base damage and use a negative 1/2 to cut the damage in half against units with the appropriate attribute.I just can't find the right configuration that does this.
Can you post a screen shot of what the damage effect looks like?
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@Neravarine: Go
I believe I'm experiencing this as well, however I never messed with factors before 1.5.