Hi! I'm using Blender with m3addon to edit custom animations.
I'm trying to make new motions for Marine Unit. but His Combat Shield appears without Upgrade, ActorEvents and Triggers when he walk or attack or etc(if he is not move, and stand on his position, the shield disappeared normally. scale down to zero exactly.).
this problem is only happened when I used re-exported models(.m3) even has no modified model.(import .m3 to Blender, And export without modification.)
I think it is a bug, m3addon has.
So, Is there Plan B? or something like alternative way?
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@println: Go
What is STC exactly?
what is doing to do?
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Hi! I'm using Blender with m3addon to edit custom animations.
I'm trying to make new motions for Marine Unit. but His Combat Shield appears without Upgrade, ActorEvents and Triggers when he walk or attack or etc(if he is not move, and stand on his position, the shield disappeared normally. scale down to zero exactly.).
this problem is only happened when I used re-exported models(.m3) even has no modified model.(import .m3 to Blender, And export without modification.)
I think it is a bug, m3addon has.
So, Is there Plan B? or something like alternative way?
0
@println: Go
Thanks! it was solved!
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@println: Go
So,
Just I am a bad lucky guy? or All Marine.m3 has the same problem?
how about your think?
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@println: Go
sorry. I wrote wrong sentence.
I 'had' downloaded from that URL.
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@println: Go
I've downloaded source from https://github.com/flo/m3addon/. is this old version?
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I want to know how can use IK animation with imported sc2 .m3 model and animation.
In 3d max IK is working. but blander was not. even 'auto IK' was chacked.
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@Zolden: Go
well, I've got 3d max design 2011. and installed m3 plugins.
in this time, animation data were totally crashed.
and art tool is still vomiting godXXmn Errors.
only blender could import and export has no data crash.
except looping problem.
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@Zolden: Go
I tried. but Art tools occur terrible errors and m3 plugin is crashing meshes.
i think it's causing from max version. I'm using 2013.
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@TwoDie: Go
of course 'non-looping' property was set to false.(unchecked)
other sequences are normally fine.
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I create a new animation using by m3addon with blender.
First, I create a new sequence, and rename it as "walk2"
and copy all keyframes from original "walk" sequence and pasted into "walk2", set all arguments to equal.
animation is fine, and successfully imported to sc2editor.
but walk2 does not loop.
here is a video about it.
I wonder how can fix it.
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This is a part of my screen.
i had seen few postings that located actor -> UI tab.
this image is same location.(Zergling's actor)
but i couldn't find that fields
Where can i find this things?