@Leruster: It always points to line 3380, i tried to get rid of all animations and just put one keyframe in but it still throws the error. heres my 3ds max scene for you to look at.
Can I have some help? My model is all set up and for export with the plugin and i followed the export instructions but I'm still getting an error in this code bit here:
check for found frame
if (findItem frames frame == 0) then
(
local akey = M3E_animFrameKey()
akey.frame = frame
akey.stcInd = M3E_findSTCframe akey.frame <3ds max says this is the part where the error occurs.
if (akey.stcInd != undefined) then
(
append frame to list to check for later
append frames frame
go to key time
set time key.time
Could someone who understands code tell me what this is? (ps its lines 3374-3388 inside of the SC2exporter.ms plugin)
Hey again, Could someone please post something on this thread whenever startools is released to the public? I just want to know, and can't find any information on it.
I pm'd you the scene file. The scene is still not exporting properly because there is no textures on the export. And I don't have Blizzard's ArtTools installed.
Thanks in advance.
its a problem with exporter, I know for sure. I made a new model and tried to put a starcraft 2 material on that to see if it was my model, but the same thing happened where it said that there was no material applied when i know there is one.
I may have found a part of the problem, all of my sc2 attachments have disapeared, however they are still on the model somehow... the scene check registers them as being on the scene yet even when i unhide all my layers, they aren't visible. how can i get rid of them manually, so I can re-add them?
Your help would be greatly appreciated, thanks in advance!
Edit: I deleted the bounding sphere, and the hit tests, and now its pointing to line 1166 in sc2_objects code, which says: attachName = AttachIDlist[val]
when i go to scene check it says i have no starcraft 2 texture applied to my model even though i keep going into materials and applying it to my model. because of that my model is entirely black, please help!
So I was looking and noticed, that most of the models on sc2 had separate files for the death animations. Do I need to do this also to do proper death animations? Sorry for all the questions, I just want to get this right.
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@Leruster: It always points to line 3380, i tried to get rid of all animations and just put one keyframe in but it still throws the error. heres my 3ds max scene for you to look at.
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Can I have some help? My model is all set up and for export with the plugin and i followed the export instructions but I'm still getting an error in this code bit here:
check for found frame if (findItem frames frame == 0) then ( local akey = M3E_animFrameKey()akey.frame = frame akey.stcInd = M3E_findSTCframe akey.frame <
3ds max says this is the part where the error occurs.if (akey.stcInd != undefined) then (
append frame to list to check for later append frames framego to key time set time key.timeCould someone who understands code tell me what this is? (ps its lines 3374-3388 inside of the SC2exporter.ms plugin)
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Untill then i still need to use the exporter, so could you tell me why my model wont export? i think it doesn't like my animations or something:
m3_export.ms points to line 3380: akey.stcInd = M3E_findSTCframe akey.frame could you tell me what im doing wrong now pls....
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lol, ok... I'm still a little pissed I missed the beta...
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Hey again, Could someone please post something on this thread whenever startools is released to the public? I just want to know, and can't find any information on it.
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well i got another error, this time pointing to line 3380, which syas: akey.stcInd = M3E_findSTCframe akey.frame
help appreciated.
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I pm'd you the scene file. The scene is still not exporting properly because there is no textures on the export. And I don't have Blizzard's ArtTools installed. Thanks in advance.
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its a problem with exporter, I know for sure. I made a new model and tried to put a starcraft 2 material on that to see if it was my model, but the same thing happened where it said that there was no material applied when i know there is one.
0
someone? anyone? please I really need help.
edit: this is the only place where i can find someone to help with this problem plz help me.
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I may have found a part of the problem, all of my sc2 attachments have disapeared, however they are still on the model somehow... the scene check registers them as being on the scene yet even when i unhide all my layers, they aren't visible. how can i get rid of them manually, so I can re-add them?
Your help would be greatly appreciated, thanks in advance!
Edit: I deleted the bounding sphere, and the hit tests, and now its pointing to line 1166 in sc2_objects code, which says: attachName = AttachIDlist[val]
please guys i could really use some help.
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also, the bug is definatly not my 3ds max or plugins, because i reinstalled both and i still have that error.
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I get this same error message like 4 times when i load the model:
Unable to convert: Undefined to type: Stringand it points to line 271 inside the sc2_objects plugin code.
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when i go to scene check it says i have no starcraft 2 texture applied to my model even though i keep going into materials and applying it to my model. because of that my model is entirely black, please help!
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So I was looking and noticed, that most of the models on sc2 had separate files for the death animations. Do I need to do this also to do proper death animations? Sorry for all the questions, I just want to get this right.
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@Leruster: Go
oh ok, thanks.