Type "lay creep 1", "lay creep 2", "generate 0" (or any other number) and tell me how it works for you.
You can also tweak in triggers. I point some things with comments.
first: it took about a minute of computing...
second: range seems to be limited. Got a big circle on 256x256 map.
third: got really strange error (many many times)
WARNING: Unable to create unit actor. Creating fallback sphere unit.
WARNING: Unable to create actor unit fallback GenericUnitFallback. This is a serious failure. Is the game data corrupt?
Hi folks.
Is there any fast way to overlay entire map witch zerg's creep via triggers? When i tried "Add Permanent creep at point" with huge range from 4 points on map,it took up to 20 seconds.
But i need exact match with terrain. There is no way to get current (at point) UV position of terrain.
Edit:
after some investigating, i know where exception is raising. It is a line in "M3E_MODL.Write": M3E_WriteRef bitStream modl.TER #TER_
Anyway, bug is in other place. Still digging...
Edit:
creating small stack trace :P (higher is deeper) M3E_LAYR.Write: M3E_WriteRef bitStream layr.name #CHAR (this "layr" has no properties!) M3E_Ter.Write: M3E_WriteRef bitStream ter.map #LAYR flags:22 M3E_MODL.Write: M3E_WriteRef bitStream modl.TER #TER_
Hi.
Using the M3 tools i imported model to 3d studio (2010) just fine. After doing some stuff (or even not), i tried to export it back. It works, if i don't have "Material type: Terrain (Null)" in materials. If i do, it crash with error:
Export failed!
-- Unknown property: "name" in init()
Is there something i can do, if i really need terrain on my model?
Of course, yeah. I was WoW player before. Anyway, i have SC2 very long and i fiddle with editor since premiere, but i don't have much time for it (virtually i came back several days ago).
I can make model (a lot of) for it, but i wonder if there is any other better way.
Hi.
I was trying to do exactly the same effect (floating random generated islands), but i found another problem. When i spawn a cliff model via triggers, it doesn't have terrain texture on top. Is there any way to add this (other than model editing)?
0
on 256x256 map?
can you test this map?
Type "lay creep 1", "lay creep 2", "generate 0" (or any other number) and tell me how it works for you.
You can also tweak in triggers. I point some things with comments.
edit: anyone?
0
first: it took about a minute of computing...
second: range seems to be limited. Got a big circle on 256x256 map.
third: got really strange error (many many times)
WARNING: Unable to create unit actor. Creating fallback sphere unit.
WARNING: Unable to create actor unit fallback GenericUnitFallback. This is a serious failure. Is the game data corrupt?
0
Hi folks.
Is there any fast way to overlay entire map witch zerg's creep via triggers? When i tried "Add Permanent creep at point" with huge range from 4 points on map,it took up to 20 seconds.
There is the way i do it:
0
got this! :)
diff:
0
But i need exact match with terrain. There is no way to get current (at point) UV position of terrain.
Edit: after some investigating, i know where exception is raising. It is a line in "M3E_MODL.Write":
M3E_WriteRef bitStream modl.TER #TER_
Anyway, bug is in other place. Still digging...
Edit: creating small stack trace :P (higher is deeper)
M3E_LAYR.Write: M3E_WriteRef bitStream layr.name #CHAR (this "layr" has no properties!)
M3E_Ter.Write: M3E_WriteRef bitStream ter.map #LAYR flags:22M3E_MODL.Write: M3E_WriteRef bitStream modl.TER #TER_
0
0
Of course, yeah. I was WoW player before. Anyway, i have SC2 very long and i fiddle with editor since premiere, but i don't have much time for it (virtually i came back several days ago). I can make model (a lot of) for it, but i wonder if there is any other better way.
0
Hi. I was trying to do exactly the same effect (floating random generated islands), but i found another problem. When i spawn a cliff model via triggers, it doesn't have terrain texture on top. Is there any way to add this (other than model editing)?