Don't know how many I'll keep making but damn is it fun getting back into this.
This new terrain is a snowy mountain with a lake. I really wanted to make it icy but their wasn't any good solution that I found. The only viable option I found was stretching some of the ice textures on doodads that sadly just looked like shit. Now comes the multiple light sets I just alternated through. I'm split between number 3 and 6.
Lastly I fixed a cut off of the bridge/pathway on the city terrain that I hadn't noticed. It's updated on the main post.
Been quite awhile since I touched the editor. Here is something I made today. The clouds are off and the lighting could use some real reworking, but then again I am incredibly rusty with this tool.
Also attached the map if anyone is curious about it.
True they're all purely aesthetic. I've never had the draw sadly to create practical terrains, but I might give it a shot even though I do really love making scenic terrains.
Here is a WIP. Any help on setting up a decent fog I want? I have no clue how to try to limit fog to the background rather than causing all of to be in the front of the camera.
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Don't know how many I'll keep making but damn is it fun getting back into this.
This new terrain is a snowy mountain with a lake. I really wanted to make it icy but their wasn't any good solution that I found. The only viable option I found was stretching some of the ice textures on doodads that sadly just looked like shit. Now comes the multiple light sets I just alternated through. I'm split between number 3 and 6.
Lastly I fixed a cut off of the bridge/pathway on the city terrain that I hadn't noticed. It's updated on the main post.
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Been quite awhile since I touched the editor. Here is something I made today. The clouds are off and the lighting could use some real reworking, but then again I am incredibly rusty with this tool.
Also attached the map if anyone is curious about it.
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@joecab: Go
How'd you make that sun? I've been looking for a way to make a decent sun and that shit's stupidly hard in this editor.
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@Zolden: Go
No it's just pretty simple with a few smoke doodads and snow made to look like ash.
Here's the map.
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True they're all purely aesthetic. I've never had the draw sadly to create practical terrains, but I might give it a shot even though I do really love making scenic terrains.
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Update with a two terrains from the weekly exercise, 1 from just old photos that wasn't uploaded to the gallery, and two new ones.
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Alright so I tried to make a black hole as that is what first came to mind when I thought of the "void" but it turned into pretty colors, lol.
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@Zolden: Go
Here's the map. The "glacier" I think your referring to is just a rock, lol.
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Here's what I came up with. Most of the doodads in this pic are all from the Wc3 HD models but clouds,lighting, the roof, and trees are all Sc2.
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Here is a WIP. Any help on setting up a decent fog I want? I have no clue how to try to limit fog to the background rather than causing all of to be in the front of the camera.
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Nebuli is right they are all default models.
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New terrain!! "The Swamp".
This one was crazy fun when it came to the final touches of the lighting.
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Welp after a making this new Protoss terrain thought I should finally put together an terrain album, here ya go.
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Hmm playability don't know how I feel about that, but the rest seems like normal good stuff. Good luck everyone.
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Ya here ya go. Just some information though is all my terrains are static if they are one picture, since it's all forced perspective.