Thanks a ton for that suggestion, Molsterr. That worked great, though I have to map out the board in a different (but probably better) way now.
For each straight line of spaces, I simply use another for loop, modifying the X and Y values from before.
I am making a board-game style map, with each "space" on the board marked with a point.
I am hoping for a way to initialize my 200+ points into an array, rather than 200 rows of:
Variable - Set ptArray[index] = Point 001
Is there an internal list of all points on a map, that I could then reference?
Or a way to do this with a Custom Script?
Or even just a different way entirely to handle this?
I would like a tutorial (or even just a brief explanation) showing how to make target-less missiles.
I need missiles that fly straight and then collide with units in their path.
(I've seen this in action in numerous maps, but I can't seem to reverse engineer it).
EDIT*
Bah, I didn't see that this request had been made before (but is still unsolved):
"I'd really love a nice tutorial explaining how to build weapons or abilities making use of bullet collision (ie. Shooting a missile towards the target point, and colliding / doing damage with the first unit it hits). Preferably without using (at least not too many) triggers. Trigger,Data Gurrgel"
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@Molsterr: Go
Thanks a ton for that suggestion, Molsterr. That worked great, though I have to map out the board in a different (but probably better) way now. For each straight line of spaces, I simply use another for loop, modifying the X and Y values from before.
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I am making a board-game style map, with each "space" on the board marked with a point. I am hoping for a way to initialize my 200+ points into an array, rather than 200 rows of: Variable - Set ptArray[index] = Point 001
Is there an internal list of all points on a map, that I could then reference? Or a way to do this with a Custom Script? Or even just a different way entirely to handle this?
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@frogged: Go
These tutorials (not sure if the author is on SC2Mapster) are a good start for that kind of effect: http://www.youtube.com/user/GalaxyEditorTutorial#p/c/45201C3C3822CD51
I've been using them to some effect.
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That's what I had feared. Oh well. Thanks Gorandor.
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I am using Kerrigan ("Char" model, specifically, not that it seems to matter) as a hero on a map I'm working on.
Does anyone know if her orange glow animation (glow on hands, and swirling around her) can be removed?
I can't seem to find it to remove it. I've poured over her Data, and can't find it.
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I would like a tutorial (or even just a brief explanation) showing how to make target-less missiles. I need missiles that fly straight and then collide with units in their path.
(I've seen this in action in numerous maps, but I can't seem to reverse engineer it).
In any case, I would still love to see this :)