Yea like Dustin372 said, you need to loop through the players by using a 'Pick Each Player in Player Group'.
Then you would want to use the given action inside the actions list for the pick each and you would use the 'Picked Player' Function instead of a specific player number.
This is the copied text for an example using the 'Set Upgrade level for Player'...
Player Group - Pick each player in (All players) and do (Actions)
Actions
Tech Tree - Set Protoss Ground Armor Level 1 upgrade level to 1 for player (Picked player)
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So there is really no way to define the values of an array other than through Triggers? I feel like a feature like that would be so helpful to have.
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Yea like Dustin372 said, you need to loop through the players by using a 'Pick Each Player in Player Group'.
Then you would want to use the given action inside the actions list for the pick each and you would use the 'Picked Player' Function instead of a specific player number.
This is the copied text for an example using the 'Set Upgrade level for Player'...
Player Group - Pick each player in (All players) and do (Actions)
Actions
Tech Tree - Set Protoss Ground Armor Level 1 upgrade level to 1 for player (Picked player)
Hope that helps.