I have an ability with an area effect damage.
At each damaged unit's origin I want a burn fire model to play a 1 second burn animation then remove burn model.
Im not sure what the best way to target damaged unit's from an AOE Damage Effect.
Effect.SplashDamage.Start
-At ?Target Outer?Target?Effect?
-Create
What is the best way to play an animation and then destroy it?
ActorCreation
-AnimationBracketStart .....
AnimDone
-Destroy
Thanks guys! Im new to actors but I feel like I am really close to getting the hang of them.
I have a Paladin with the ability Devotion Aura. Im new to actors.
The model shows up but half of the model appears to be underground and model is not directly underfoot.
If I change the actor's Host Site Operations at Overhead everything show up.
but If I do Origin it isnt directly underfoot and half of the aura graphics are missing underneath the ground.
Do I need to create a new Host Site Operator? Or can I do a slight offset?
I'm making an ability that summons a unit for 30 seconds. If the unit is still alive after 30 seconds it dies. What is the best way to do this?
I can give the unit a behavior buff with a duration of 30 seconds which will do 100% of their health at the end. I could give the unit a dumby ability with a 30 second initial cool down to show the user how long the unit has to live. Is this the best method? Warcraft 3 Had that big bar on the unit UI to show life left. Is that available in sc2?
Create a train ability.
Goto the info field and populate with your custom units.
On each info field be sure to modify the default button and unit trained and costs if any.
Attach ability to building.
adjust buildings command card.
ermm... Just tested it out on a queen transfusion heal and you cannot cast on units in the unit group unit... you could do this is War3 but not sc2 i guess. O well Im gonna back log this issue for now.
I just made a Holy Light ability which heals target friendly unit for x hp. It works great but Im having a few issues.
I cannot target units thru the unit group selection UI at the bottom on the screen. I can only cast it directly on the unit.
I have been looking around and I have not found a guide on how to make an ability like War3's POTM "Searing Arrow" where on attack cost x mana and deal bonus damage. Do I make an ability that switches out the weapon which has added effects/behaviors? Or do I make a behavior ability and in the modification field change the combat cost and bonus... kinda like a different flavor of a passive buff. What is the best way to go about making these types of abilities?
0
It looks like I need to learn how to use the Action Actor type.
0
I have tried a bunch of different variations.
What usually happens is the model gets created and plays the stand animation forever.
0
I have an ability with an area effect damage.
At each damaged unit's origin I want a burn fire model to play a 1 second burn animation then remove burn model.
Im not sure what the best way to target damaged unit's from an AOE Damage Effect.
Effect.SplashDamage.Start
-At ?Target Outer?Target?Effect?
-Create
What is the best way to play an animation and then destroy it?
ActorCreation
-AnimationBracketStart .....
AnimDone
-Destroy
Thanks guys! Im new to actors but I feel like I am really close to getting the hang of them.
0
Thanks! It works when I just put shadow.
0
Hello,
I have a Paladin with the ability Devotion Aura. Im new to actors.
The model shows up but half of the model appears to be underground and model is not directly underfoot. If I change the actor's Host Site Operations at Overhead everything show up.
but If I do Origin it isnt directly underfoot and half of the aura graphics are missing underneath the ground.
Do I need to create a new Host Site Operator? Or can I do a slight offset?
0
So the Behavior buff needs to be based off of "Timed Life" then you set the display field. Thanks guys!
0
Thanks guys! That work now I need to figure out how to visualize the countdown timer bar. Im gonna look at the zerg infested terrain ability.
0
I'm making an ability that summons a unit for 30 seconds. If the unit is still alive after 30 seconds it dies. What is the best way to do this?
I can give the unit a behavior buff with a duration of 30 seconds which will do 100% of their health at the end. I could give the unit a dumby ability with a 30 second initial cool down to show the user how long the unit has to live. Is this the best method? Warcraft 3 Had that big bar on the unit UI to show life left. Is that available in sc2?
0
Create a train ability. Goto the info field and populate with your custom units. On each info field be sure to modify the default button and unit trained and costs if any. Attach ability to building. adjust buildings command card.
Done
0
Welcome to the site!
For question 2: Are you able to cast the ability? You will need to give the unit casting the ability an energy pool.
0
@MaskedImposter: Go
ermm... Just tested it out on a queen transfusion heal and you cannot cast on units in the unit group unit... you could do this is War3 but not sc2 i guess. O well Im gonna back log this issue for now.
0
Hello,
I just made a Holy Light ability which heals target friendly unit for x hp. It works great but Im having a few issues. I cannot target units thru the unit group selection UI at the bottom on the screen. I can only cast it directly on the unit.
Is there a way to fix this?
0
Thanks good sir. That makes sense.
0
Hello,
I have been looking around and I have not found a guide on how to make an ability like War3's POTM "Searing Arrow" where on attack cost x mana and deal bonus damage. Do I make an ability that switches out the weapon which has added effects/behaviors? Or do I make a behavior ability and in the modification field change the combat cost and bonus... kinda like a different flavor of a passive buff. What is the best way to go about making these types of abilities?
0
I believe the shield is a behavior:buff goto it and check the hidden flag.