I just want assets that are in the campaign. If I enable campaign dependencies it puts a lot of stuff in data I don't need that would be a tremendous amount of hours put in to fix removing everything (and probably bugs and who knows how many times I'll miss things).
I just want to use the art; models and images from the campaign. Oh and sounds too I guess. If I could copy a unit over, like the Leviathan in it's entirety that would make things a lot easier.
For the actor for the model which is where you attach your actual model to the unit there will be a field for Combat: Death Effects and Combat: Custom Death +
These seem obvious and why I checked these when I was initially doing this but I didn't find my solution. Really, it was rather simple. I just needed to go in to these tabs and scroll right >_>
Anybody who reads this will figure it out when they do it, haha.
Edit: Friend of mine helped me apply the speed buff to the Void Ray. He used a Set, Behaviour, then a Validator. I just wasn't using a set applied to the weapon. I should have.
I guess what makes it complicated is that I'm attaching said behaviour to an upgrade. Flux Vanes. Everything else about the upgrade is working fine. I can confirm it is applying.
How to attach a death model to a unit and how to apply a speed buff to a unit while it is attacking. Essentially the duration should only be as long as the attack cooldown so that it applies properly.
Ah, sweet. I've learned some things regarding weapons as I've been tinkering with those a lot.
I've made it so Hellbat Weapons upgrade from both Armory and Eng Bay but don't supersede each other. I just made Corruptor attacks apply corruption on hit and slow.
I've modified the Void Ray weapon charge which if you've ever tried to do that it's a pain in the ass.
I haven't done anything as creative as that guy who did the flame wave weapon though. That's pretty sweet.
I just realized why I could not find the Gorgon model. Because I don't have campaign data added. (as a dependency?)
Hm, but I have Swarm (Multi) enabled and says there will be problems...
Edit: I've enabled it but I have not encountered any issues yet. Will this do something like make Zerg build Campaign units? D:
I can't for the life of me find out how to attach a death model to my unit I'm building from scratch. I somehow made the unit have the gorgon model and portrait and I'm unaware how I did that...
Edit: There are validators to check if a unit is attacking: Caster is Firing Weapon/Caster is Animating weapon. They're the same I don't know why they made two. The Validator Failure result is "Must target unit". Trying one last thing but I pretty much give up on this. I can't figure it out myself.
Funnily enough I clicked on 3 of your links there and the one on weapons is the only one of those 3 that 404'd. Anyway, when in the data editor I only see 1 weapon for the Viking and Zealot. Please advise.
Edit: Solved both problems. The link has /Specialized at the end. I just removed it and found the thread.
Thread didn't necessarily solve my problem but reminded me to check something. I went and found the persistent effect of the Halo Rockets and lowered the period count to 1. Mission success!
Now to figure out how to get this slow to apply to Corruptor hits and to make Corruption an on-hit effect.
Edit 2: Nawp, did that too. Wow, learning fast.
What about making something gain speed but only while firing? This is relevant for units like the Mothership and the Void Ray I'd think.
Looking for a tutorial on how to add or subtract attacks to a unit. Currently want to change a Viking to 1 attack instead of 2 but I figure knowing the other way is also helpful.
The project has started! (yay)
Turns out Echoed here knows a lot and me and him will be able to do pretty much everything. I would still like to find one more person to involve for various aspects of the game. Echoed had some great ideas and it turns out the work load should not be quite as heavy as I was thinking it would be.
@MasterWrath: Actually I encourage them to offer creative advice if they want to. I thought I made that clear. I'm just a writer. I have ideas, and if they have ideas, I'd like to see if we can get them to work together. I also said I'd try and learn from them so they don't have to do all the work. I have some experience with the editor, but not in the things I mentioned. I will be doing some work in the editor, but that isn't everything and just so you know, writing a decent story/setting isn't easy :P
@EchoedRequier: Sounds great and yeah that last sentence of yours is actually what inspired me to make this post. Otherwise I'd think I would just do everything else myself :x
I don't want everyone to work hard which is why I'm aiming for several people and not just a couple. Also, mostly a spare time thing.
Ah, I understand that. I'm totally for that. I just need a team first :P
No volunteers </3 If you'd like to see it go through, please direct people to this thread, though no persuasion is necessary.
Wouldn't only the first game need to be popular? And the end of each chapter or whatnot direct them to the next map?
No... this can't be. Tactics games allow you to go back to where you were previously. So if I did it that way I'd have to make it incredibly linear. Not my intention.
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That's quite inconvenient when you have to export over 100 things.
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I just want assets that are in the campaign. If I enable campaign dependencies it puts a lot of stuff in data I don't need that would be a tremendous amount of hours put in to fix removing everything (and probably bugs and who knows how many times I'll miss things).
I just want to use the art; models and images from the campaign. Oh and sounds too I guess. If I could copy a unit over, like the Leviathan in it's entirety that would make things a lot easier.
Anyone know a way to do this? Any help?
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Okay, found out how to attach a death model.
For the actor for the model which is where you attach your actual model to the unit there will be a field for Combat: Death Effects and Combat: Custom Death +
These seem obvious and why I checked these when I was initially doing this but I didn't find my solution. Really, it was rather simple. I just needed to go in to these tabs and scroll right >_>
Anybody who reads this will figure it out when they do it, haha.
Edit: Friend of mine helped me apply the speed buff to the Void Ray. He used a Set, Behaviour, then a Validator. I just wasn't using a set applied to the weapon. I should have.
0
I guess what makes it complicated is that I'm attaching said behaviour to an upgrade. Flux Vanes. Everything else about the upgrade is working fine. I can confirm it is applying.
0
Okay, so I need some help.
How to attach a death model to a unit and how to apply a speed buff to a unit while it is attacking. Essentially the duration should only be as long as the attack cooldown so that it applies properly.
0
Yeah it's not working. I already tried that. Maybe I'm applying the speed buff incorrectly.
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Ah, I just wanted the models and stuff to use from the campaign. That's all :/
I lied, I ended up trying 20 more things. I can't, for the life of me, figure out how to make the Void Ray gain a speed boost while attacking.
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Ah, sweet. I've learned some things regarding weapons as I've been tinkering with those a lot.
I've made it so Hellbat Weapons upgrade from both Armory and Eng Bay but don't supersede each other. I just made Corruptor attacks apply corruption on hit and slow. I've modified the Void Ray weapon charge which if you've ever tried to do that it's a pain in the ass.
I haven't done anything as creative as that guy who did the flame wave weapon though. That's pretty sweet.
I just realized why I could not find the Gorgon model. Because I don't have campaign data added. (as a dependency?)
Hm, but I have Swarm (Multi) enabled and says there will be problems...
Edit: I've enabled it but I have not encountered any issues yet. Will this do something like make Zerg build Campaign units? D: I can't for the life of me find out how to attach a death model to my unit I'm building from scratch. I somehow made the unit have the gorgon model and portrait and I'm unaware how I did that...
Edit: There are validators to check if a unit is attacking: Caster is Firing Weapon/Caster is Animating weapon. They're the same I don't know why they made two. The Validator Failure result is "Must target unit". Trying one last thing but I pretty much give up on this. I can't figure it out myself.
0
Funnily enough I clicked on 3 of your links there and the one on weapons is the only one of those 3 that 404'd. Anyway, when in the data editor I only see 1 weapon for the Viking and Zealot. Please advise.
Edit: Solved both problems. The link has /Specialized at the end. I just removed it and found the thread.
Thread didn't necessarily solve my problem but reminded me to check something. I went and found the persistent effect of the Halo Rockets and lowered the period count to 1. Mission success!
Now to figure out how to get this slow to apply to Corruptor hits and to make Corruption an on-hit effect.
Edit 2: Nawp, did that too. Wow, learning fast.
What about making something gain speed but only while firing? This is relevant for units like the Mothership and the Void Ray I'd think.
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Hi,
Looking for a tutorial on how to add or subtract attacks to a unit. Currently want to change a Viking to 1 attack instead of 2 but I figure knowing the other way is also helpful.
0
Hello everyone,
The project has started! (yay) Turns out Echoed here knows a lot and me and him will be able to do pretty much everything. I would still like to find one more person to involve for various aspects of the game. Echoed had some great ideas and it turns out the work load should not be quite as heavy as I was thinking it would be.
@Jncocontrol: Yes, that would be fantastic :D
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I added you echoed, though haven't seen you on yet :(
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@MasterWrath: Actually I encourage them to offer creative advice if they want to. I thought I made that clear. I'm just a writer. I have ideas, and if they have ideas, I'd like to see if we can get them to work together. I also said I'd try and learn from them so they don't have to do all the work. I have some experience with the editor, but not in the things I mentioned. I will be doing some work in the editor, but that isn't everything and just so you know, writing a decent story/setting isn't easy :P
@EchoedRequier: Sounds great and yeah that last sentence of yours is actually what inspired me to make this post. Otherwise I'd think I would just do everything else myself :x
I don't want everyone to work hard which is why I'm aiming for several people and not just a couple. Also, mostly a spare time thing.
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Ah, I understand that. I'm totally for that. I just need a team first :P No volunteers </3 If you'd like to see it go through, please direct people to this thread, though no persuasion is necessary.
0
Wouldn't only the first game need to be popular? And the end of each chapter or whatnot direct them to the next map?
No... this can't be. Tactics games allow you to go back to where you were previously. So if I did it that way I'd have to make it incredibly linear. Not my intention.