try tweaking with the height displacement/height smoothing option... hope this doesn't lock it from following the actual unit
i wish you could attach the camera as an object to the unit, (like with model/turret attachments). that way it would just move precisely with the given unit
maybe you can hell idk but this is all the help i can offer
Height Smoothing and Displacement are Both off, this thing seems to be Extra. From what I see at the moment, although it also seems completely ridiculous to be true, is that this is completely editable in any way and it just apart of the in-game cliff edges warping the cameras height plane. This is just a theory based on what I see tho, nothing else, but I need, I NEED to know if it is impossible to fix or not.
I am working on a Third Person Shooter, and am currently making a system that allows complete 3D Pathing, aka you can have a building with 10 stories, stairways, you can jump on and off anything you can see, but I have run into a very big problem.
When you go on the edge of a terrain Cliff, the camera gets displaced greatly, the camera height goes really high up in the air, relative to where the camera says it is really is, its like a big bend in the pathing of the camera height, even tho Camera Smoothing, and Height Displacement has been turned off.
I have looked at few posts about this but none have even come close to a real answer.
Screenshot:
http://i.imgur.com/xTv2U.jpg
(normally the camera is always right behind the unit, it goes up only when on a cliff edge like in the screenshot)
I Duplicated the Nova Unit, its actor and its model. I then Changed the new model's model to Echo(Novas model with a different hairstyle), this is all I have done, yet I have a problem, when I tell the new unit to stop, it kinda freezes in a transitional animation for a moment before blending into the stand animation, whereas the original unit, always immediately just does a smooth blend.
I have also tested this by simply Copying Nova and Nova's Actor, and nothing else, and I still had this problem, so it doesn't have anything to do with the echo model, any ideas?
I guess my problem is Basicly, I copyed a unit completely, and the copied unit has a kinda stuck on a hook effect while transitioning from its Walking to Stand(work) animation, while the origonal unit doesn't.
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Height Smoothing and Displacement are Both off, this thing seems to be Extra. From what I see at the moment, although it also seems completely ridiculous to be true, is that this is completely editable in any way and it just apart of the in-game cliff edges warping the cameras height plane. This is just a theory based on what I see tho, nothing else, but I need, I NEED to know if it is impossible to fix or not.
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I am working on a Third Person Shooter, and am currently making a system that allows complete 3D Pathing, aka you can have a building with 10 stories, stairways, you can jump on and off anything you can see, but I have run into a very big problem.
When you go on the edge of a terrain Cliff, the camera gets displaced greatly, the camera height goes really high up in the air, relative to where the camera says it is really is, its like a big bend in the pathing of the camera height, even tho Camera Smoothing, and Height Displacement has been turned off.
I have looked at few posts about this but none have even come close to a real answer.
Screenshot: http://i.imgur.com/xTv2U.jpg (normally the camera is always right behind the unit, it goes up only when on a cliff edge like in the screenshot)
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@Apple4: Go
Why Would a unit have trouble Blending out of the Walking baseline, into the Standing baseline?
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I Duplicated the Nova Unit, its actor and its model. I then Changed the new model's model to Echo(Novas model with a different hairstyle), this is all I have done, yet I have a problem, when I tell the new unit to stop, it kinda freezes in a transitional animation for a moment before blending into the stand animation, whereas the original unit, always immediately just does a smooth blend.
I have also tested this by simply Copying Nova and Nova's Actor, and nothing else, and I still had this problem, so it doesn't have anything to do with the echo model, any ideas?
I guess my problem is Basicly, I copyed a unit completely, and the copied unit has a kinda stuck on a hook effect while transitioning from its Walking to Stand(work) animation, while the origonal unit doesn't.