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0
3ds Max 2010.
Yes, it's an editable mesh. (I can show the 3ds max file later, now at work)
Hello, using the M3 tools, I tried to export a few models.
After ending up with some files that were all 2.18 Kb, I tried a simpler model: A piece of cheese.
After importing it properly, I tried to export it, and again got a 2.18 Kb file.
Something tells me I am doing something wrong. But what?
So just make it animated, and in the Galaxy Editor, you have to specify through actors which part of the animation is used for what?
So there is no possibility to export a skeleton and use it on multiple models?
Has anybody succeeded in making new animations work for new, custom models?
0
3ds Max 2010.
Yes, it's an editable mesh. (I can show the 3ds max file later, now at work)
0
Hello, using the M3 tools, I tried to export a few models.
After ending up with some files that were all 2.18 Kb, I tried a simpler model: A piece of cheese.
After importing it properly, I tried to export it, and again got a 2.18 Kb file.
Something tells me I am doing something wrong. But what?
0
So just make it animated, and in the Galaxy Editor, you have to specify through actors which part of the animation is used for what?
So there is no possibility to export a skeleton and use it on multiple models?
0
Has anybody succeeded in making new animations work for new, custom models?