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    posted a message on Points Value of Unit Killed - for buildings

    When units are killed, killing player's point value of unit killed is increased by appropreit amount. However, when that player kills a building like gateway or Nexus, point value of unit killed is not updated. Therefore, I am in trials to make this happen - I want to update players points when they destory buildings. Please help.

    Infer to the picture below. With ths trigger, still, when players destory Nexus, his points value of unit killed is not updated.

    In the data editor, you can set this Points Value of Unit killed - however, if you set this number or buildings, it still doesnot work. Do not mind about the data editor. Please solve the above problem if you could!

    Posted in: Triggers
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    posted a message on Interesting Loop Question

    @coolcool1994: Go

    I just do not understand why the i in the conditional statement does not get updated. After a player reach points 6000, a player should get the next mule when his points in 12000.

    Posted in: Triggers
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    posted a message on Interesting Loop Question

    @SouLCarveRR: Go

    the i is set to 1, initially. I do not understand how you saw it as 0.

    Value of units killed works fine.

    I have a leaderboard that keep tracks of these things. What happens is, points are updated fine. When player 1 reach points 6000 in his points value of unit killed, each time the player kills a unit, a mule is produced. How I wanted was, to produce a mule in each multiple of 6000 points.

    Posted in: Triggers
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    posted a message on Interesting Loop Question

    I know this should work by looking at its Java Script, but this loop with i doesnot work. The condition value "i" does not get updated, and i in the condition is always 1.

    Picture below will show you a better understanding, but when this action takes place, variable i should be i +1. Then if statement becomes false, because now player need even greater kill points to receive a mule. Does anyone know why the i in the conditional statement does not get updated?

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Hi SoulCarve again. I have a question about your demo. I have set a trigger that once any player kill an egg that is in the middle of the map they gain + 2000 in their Point Values of Kill Score. I have the picture. But somehow this does not show up in the score section of your leaderboard. Can you figure out what is wrong?

    Posted in: Triggers
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    posted a message on Lobby Setting

    I have created 3v3 melee map with many many magical functions. I have set the team setting. The map is done.

    The only thing I am having trouble is the lobby setting. There are 6 spots in the lobby like I meant to. But the team is made by the order players come in rather than the top and bottom slots of the lobby. Even though some people are in the bottom slots in the lobby, they are teamed with a top slot player because those three players were the first three players that came in. How can I set the lobby so that the top 3 slots players will be in the first team and the bottom 3 slots in the team 2 in the lobby be the team 2?

    Thanks a lot.

    Posted in: Data
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    posted a message on Data Mineral/cost bug That logically doesnt make sence

    @DrSuperEvil: Go yes i used the cost in the larva-morph ability to set the cost for zerglings and roaches, because I am spawning 4 roaches and 17 zergkings for 1 mineral each. Which means I wanted that 4 roach to be produce with the spent of 1 mineral in a single purchase. Thats exactly what I did.

    I'm surprised to find that that larva train ability is known to be buggy because I think im experiencing the same bug. Setting it to parent and re setting everything again does not work, I just tried it. Do you have any more idea of this bug? The mineral value is 0 no matter wha. Buggy.

    Posted in: Data
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    posted a message on Data Mineral/cost bug That logically doesnt make sence

    @DrSuperEvil: Go

    Still havent found it. Please help.

    Posted in: Data
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    posted a message on Data Mineral/cost bug That logically doesnt make sence

    @DrSuperEvil: Go

    Roaches are not suppose to be free. I set it to 1. no matter how i alter the data editor coast it doesnt work.

    It once worked but now it is like bugged.

    Posted in: Data
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    posted a message on Data Mineral/cost bug That logically doesnt make sence

    @GreyHunter4: Go

    i am aware. It is problem that they are all set right and once they all worke. Now it doesnt work

    Posted in: Data
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    posted a message on Data Mineral/cost bug That logically doesnt make sence

    I attached a sample map below. There is spawning pool, and I want Zergling to cost 1 and roach to cost 1.

    I changed it so that this is true, and it worked. but some point later the roach and zerling cost 0, as it is right now, even though the cost data was already set. Could anyone fix this?

    SO if you make zergolins and roach cost 1 in that spawning pool, I will call you a genius. It would be really appreciated

    Posted in: Data
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Haha, Thanks a Lot. Well, I changed a bit.

    There was a gap between the score of the first player and the Title. To eliminate that, I added row Headers. And following right after that players name and scores. 6th row has to be for 7th player so i did that. (player 6 is bugged so I had to change everything to player 7. A pain in the butt. definitely) I changed the leaderboard score showing by only showing the LEVEL, and not KILL SCORE. So there are two columns instead of 3.

    I changed picked player to picked integar because I wasn't familiar with picked integer and because for some reason when player leveled up, mule was created for me, instead of for those triggering players. I thought changing to integer might fix but it didn't lol.

    So there is not alternation from your masterful DEMO. Thank you so much for helping me so much. You efforts are really really appreciated!

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Did you mean to apply that Leaderboard to just player one or all players? Because I played with other people and theirs didn't show and I was the only one whose Mule was being created every level ups. I added Picked player and create (for picked player) a mule in the update player score sention

    Posted in: Triggers
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    posted a message on How to Shrink the map by cutting the middle portion

    < 373104>> wow i clearly didnt know that sort of thing ever existed! Thanks!!

    Posted in: Terrain
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    posted a message on How to Shrink the map by cutting the middle portion

    @Mozared: Go

    how do you copy and paste the terrains?

    Posted in: Terrain
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