Created new unit, created new actor, created new model for the mineral patch.
Only problem is, I don't know how to change the type of mineral this custom patch contain.
I'm pretty sure it's basic, but I'm new to the editor. How do I change or create custom mineral units of currency like minerals and vespene gas that are already available. Similar to the minigame "Mineralz" on SC2.
I've added the effect of one similar to auto refinery to the voidray weapon. but it doesn't seem to continuously harvest since the voidray weapon is one straight continuous beam.
This work for my diamond back in my minigame though since diamondback weapon attack has an interval...
How do I fix the voidray problem?
How do I make it to where when my Diamondback harvest rich mineral field, it's the same advantages as if a probe was harvesting it.?
How do I make it to where my Diamondback are not allow to harvest Gas, only minerals?
Sry for all the question. I just seem to be making slow progress in what in the Data part of the editor
Yeah the main idea of what I'm trying to do is just make void ray able to gather mineral with the attack beam. Don't need to return cargo to the nexus. Instead it just add the mineral it gathers to the tab. So it may continuously gather mineral. After that I'm sure there's a way to increase the mineral per second rate when the void ray stay on a mineral patch for a specific amount of time. I'm alright with the adding ability and all that. It's just the actors and events that's really screwy.
What I need is a step by step on how making a Void Ray capable of harvesting mineral with the model of it as if it was attacking a unit while it's harvesting (You know the charged blue light).
All I gotten so far is adding the "Harvest : Probe" Ability onto the Void Ray and in-game it harvest, but of course with no animation. Help?
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@DrSuperEvil: Go
Probe harvest faster in rich mineral field. It seem the same with my void ray at the moment
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Probe harvest faster in rich mineral field. It seem the same with my void ray at the moment
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Created new unit, created new actor, created new model for the mineral patch. Only problem is, I don't know how to change the type of mineral this custom patch contain. I'm pretty sure it's basic, but I'm new to the editor. How do I change or create custom mineral units of currency like minerals and vespene gas that are already available. Similar to the minigame "Mineralz" on SC2.
0
@DrSuperEvil: Go
I've added the effect of one similar to auto refinery to the voidray weapon. but it doesn't seem to continuously harvest since the voidray weapon is one straight continuous beam. This work for my diamond back in my minigame though since diamondback weapon attack has an interval...
How do I fix the voidray problem? How do I make it to where when my Diamondback harvest rich mineral field, it's the same advantages as if a probe was harvesting it.? How do I make it to where my Diamondback are not allow to harvest Gas, only minerals? Sry for all the question. I just seem to be making slow progress in what in the Data part of the editor
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How do I tie an actor up with an ability ? Can I just duplicate the void ray attack beam and attack to tie up with gather?
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Yeah the main idea of what I'm trying to do is just make void ray able to gather mineral with the attack beam. Don't need to return cargo to the nexus. Instead it just add the mineral it gathers to the tab. So it may continuously gather mineral. After that I'm sure there's a way to increase the mineral per second rate when the void ray stay on a mineral patch for a specific amount of time. I'm alright with the adding ability and all that. It's just the actors and events that's really screwy.
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I'm new to the galaxy editor.
What I need is a step by step on how making a Void Ray capable of harvesting mineral with the model of it as if it was attacking a unit while it's harvesting (You know the charged blue light). All I gotten so far is adding the "Harvest : Probe" Ability onto the Void Ray and in-game it harvest, but of course with no animation. Help?