I'm looking for a way of exporting the information relating to units/structures/abilities in regular melee games. I want a method will be repeatable for future game updates.
Here are the options I am considering:
Use the editor and create a map that exports the data.
Problem: As far as I know the only way to export data from the game using a map, is through banks. I suspect that the size limitation of banks would make this unviable.
Look directly at the XML files, and process them with an external program.
Problem: The recent balance update appears to update melee maps server side, so the local XML files don't have up to date information. Maybe I could just
Do it by hand
Problem: There's a tonne of data there, and I'd hate to repeat the process for future updates which may also have undocumented changes which would require an extensive search to find.
How would you export the export the information relating to units/structures/abilities in regular melee games?
I have been wondering where the data for the balance update is stored?
The updated data doesn't appear to be available within the Starcraft II Editor. Opening one of the Battle.net melee maps from within the editor yields the old data.
Does this mean that the client has undergone NO changes in any form?
If this is the case, how does this non-patch update work?
I had a look around, but haven't been able to see how I can see a list of my forum posts or threads. Help would be appreciated. Please PM me, since I might lose this thread as well....
Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies:
Liberty (Mod)
Liberty Multi (Mod)
I think the game engine will load the data from Liberty (Mod) first, then from Liberty Multi (Mod). For data that exists in both dependencies, the engine will use the one from Liberty Multi (Mod). Is this correct?
Liberty Multi (Mod) is updated with each patch of Starcraft 2.
Does the game engine load just the latest version of Liberty Multi (Mod)?
or
Does the game engine load all the versions and overwrite duplicate data with the latest version?
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I'm looking for a way of exporting the information relating to units/structures/abilities in regular melee games. I want a method will be repeatable for future game updates.
Here are the options I am considering:
How would you export the export the information relating to units/structures/abilities in regular melee games?
0
Starcraft 2 recently had a balance update applied without a patch (http://eu.battle.net/sc2/en/blog/4380324/Balance_Update_-_110512-10_05_2012).
I have been wondering where the data for the balance update is stored?
The updated data doesn't appear to be available within the Starcraft II Editor. Opening one of the Battle.net melee maps from within the editor yields the old data.
Does this mean that the client has undergone NO changes in any form?
If this is the case, how does this non-patch update work?
0
Good idea about bookmarking. Thanks for the answer!
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I had a look around, but haven't been able to see how I can see a list of my forum posts or threads. Help would be appreciated. Please PM me, since I might lose this thread as well....
0
Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies:
Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from Liberty (Mod) first, then from Liberty Multi (Mod). For data that exists in both dependencies, the engine will use the one from Liberty Multi (Mod). Is this correct?
Liberty Multi (Mod) is updated with each patch of Starcraft 2. Does the game engine load just the latest version of Liberty Multi (Mod)? or Does the game engine load all the versions and overwrite duplicate data with the latest version?