• 0

    posted a message on Multi-target beam weapon

    @supertaco I've tried going your route before but I've never been able to get multiple weapons to fire simultaneously. Well not properly and consistently at least. How would I go about doing that?

    Edit: Ok I've actually succeded in being able to fire two different weapons simultaneously atm, by setting up an effect set to be run by the search. However I still need help tweaking it, I can't figure out how to make the different weapons not fire on the same target.

    Posted in: Data
  • 0

    posted a message on Multi-target beam weapon

    I've finally succeded in creating something similar to what I want but I'm have a little trouble ironing out 1 last detail (1 atm at least). What I've done is used a tutorial I found here to create a basic beam weapon, with a persistent and search effect, then when the search is called I linked that to the initial persist of the void ray - prismatic beam, and changed it so that it doesn't charge anymore but stays on the first stage and keeps that damage and so forth. Then I modified the search in the, search - area + so that the weapon targets a maximum of 5 units at a time. Then went and added a tint to change the beam to a red color. In the end I wind up with a new turret that fires a beam at up to 5 different targets at a time. However the problem I'm having is that it seems the weapon only really cares about 1 target. Say I have 10 targets, a through j. If all 10 come into range at the same time the beam will fire and hit targets a, b, c, d, and e dealing damage to each respectivly. However whenever 1 of them dies the weapon appears to reset. It stops attacking all targets, reaquires new ones and proceeds to fire on maybe b, d, f, h, j. What I would like it to do is for the beams to stay on their target till the target that beam is attacking is dead then the beams individually move on to a different target. Anyone able to help me figure this out? P.S. I'm not well versed in all or many aspects of this editor so the more details in your explination the greater my appreciation. Thank you!

    Posted in: Data
  • To post a comment, please or register a new account.