I am actually using atm your Gameheart Interface. But I want to switch you RaceIcon with the Name of the Race. And maybe put over it a black colorBox so you only see the first Letter because as far as I know it's not possible to define a string length.
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Hi,
is it possible to set any kind of label the same color as the player?
e.g. I've a label with the Value="@DOCSTR_0000000" the text within this variable is ="Test" So if the color of the left player is green. The color of my label should also be green .
I tried this way
Yes you got the idea right and it gets triggered after the bank init.
why not ;) ?
char select are functions to get the pressed button id and that stuff
oh yeah uhm the folder "Vote" is from me and i add this line to
the bank initialization "trriger run vote..."
+ the trigger vote in the folder "warp menu"
Ok so i told my self damn it lets give it a try already today. So with youtube and that stuff i came to this code for Dialogs and player counts.
But as soon as i start the map i'll get a blackscreen and it stays that way
Because it's too much code i added the map to the attachement.
I changed the attribute of PLAYER_USER to none constant
hi,
I'm wondering if its possible to change the active player 1. I'm trying to modify the curren SC Master Map
The idea is that obsevers can vote if they want to play
and if the current player accepts the observer gets to play
Is somehting like that possible?
General-If(Conditions)thendo(Actions)elsedo(Actions)IfAndConditions(Raceofplayer1)==Terran(Raceofplayer2)==TerranThenUI-ShowgameUIfor(Allplayers)UI-Display"Your Enemy Is Terran"for(Allplayers)toSubtitleareaElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfAndConditions(Raceofplayer1)==Terran(Raceofplayer2)==ProtossThenUI-ShowgameUIfor(Allplayers)UI-Display"Your Enemy Is Protoss"for(Allplayers)toSubtitleareaElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfAndConditions(Raceofplayer1)==Terran(Raceofplayer2)==ZergThenUI-ShowgameUIfor(Allplayers)UI-Display"Your Enemy Is Zerg"for(Allplayers)toSubtitleareaElse
Hi,
I'm trying to get the Race of each player.
But I'm stucked it found in the functions the Player AttributID I've chosen Race
So my Code looks like this. As you see I'm stucked now ;) Is there actually a way to get the player race or am i triying something impossible
Hi,
I'm trying to make objectives like "morph to orbital."
Now I've to make the conditions to disable the objective but i can'T find any function which allows my to make a comparsion f the player is morphs to a orbital. I only can choose the units which are already on the map any ideas?
i tried this
Variable - Set tempInt = (Get the number of units of type orbital command in progress/made by player 1 using mask In Progress)
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@Ahli634: Go
I am actually using atm your Gameheart Interface. But I want to switch you RaceIcon with the Name of the Race. And maybe put over it a black colorBox so you only see the first Letter because as far as I know it's not possible to define a string length.
Even There it stays white :/
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@Ahli634: Go
you mean like this
not working it stays white
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Hi, is it possible to set any kind of label the same color as the player? e.g. I've a label with the Value="@DOCSTR_0000000" the text within this variable is ="Test" So if the color of the left player is green. The color of my label should also be green . I tried this way
The color stays white...
0
Hi, I'm working on an Oberserver Interface and I'm wondering howto get the Queue labels visible like GameHeart. Anyone an Idea?
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@Fishy013: Go
Yes you got the idea right and it gets triggered after the bank init. why not ;) ? char select are functions to get the pressed button id and that stuff
0
ok in my ast post i posted the galaxy code anyhow here is the map again
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@Fishy013: Go
well no i got names and values. so LOL....
0
@Fishy013: Go
oh yeah uhm the folder "Vote" is from me and i add this line to the bank initialization "trriger run vote..." + the trigger vote in the folder "warp menu"
0
Ok so i told my self damn it lets give it a try already today. So with youtube and that stuff i came to this code for Dialogs and player counts. But as soon as i start the map i'll get a blackscreen and it stays that way Because it's too much code i added the map to the attachement. I changed the attribute of PLAYER_USER to none constant
0
@Fishy013: Go
thanks i actually already gave up ;) but good to know that something like that would be possible, maybe in the future i'll try it again
0
hi, I'm wondering if its possible to change the active player 1. I'm trying to modify the curren SC Master Map The idea is that obsevers can vote if they want to play and if the current player accepts the observer gets to play Is somehting like that possible?
0
@Kueken531: Go
Well i made this one
but no messages displayed
0
Hi, I'm trying to get the Race of each player. But I'm stucked it found in the functions the Player AttributID I've chosen Race So my Code looks like this. As you see I'm stucked now ;) Is there actually a way to get the player race or am i triying something impossible
0
Hi, I'm trying to make objectives like "morph to orbital." Now I've to make the conditions to disable the objective but i can'T find any function which allows my to make a comparsion f the player is morphs to a orbital. I only can choose the units which are already on the map any ideas?
i tried this
Variable - Set tempInt = (Get the number of units of type orbital command in progress/made by player 1 using mask In Progress)
But it always stays at 0
Solved it I had to use the abillity of a unit ;)
0
Hi, I'm looking for the action how to trade resoruce and share control to other players. I Found the set Alliance Aspect and used this code.
But it's not working.