I actually retried your hammer approach with a different zerg unit and it worked. Now my larva (aka Big 'Ol Bug as I scaled it's size up) moves! Thanks!
Yeah I don't know if I want to be altering an already existing unit outside of the GE. This seems more to be a movement or behaviour issue that I can't seem to figure out how to do.
If I publish my map as private I can set it in game to custom and make sure there are 6 players. When I released it as a public map it put it automatically into the melee 1vs1 category. Any way to change/fix this?
I'm trying to make larva a wave on a tower defense game. I took out the dependency for creep, and I took "Wanderer" out of behaviors and abilities, but when they spawn in game, they still "wander." Any ideas on how to make them move like a normal unit?
When I test my TD map on BNET, it will not let me put all players on one team. This creates a couple of problems for me.
1 - If one person builds a tower that is too close to the opposite team's tower they attack each other. While I made the towers invulnerable to damage, they still attack each other and not the waves as the pass buy.
2 - The towers will attack an opposing players builder as well. Again, I made them invulnerable, but the towers will attack the builder and not the wave spawns.
It will only let me make it 2 teams of 3. My TD is supposed to be all on one team vs the computer's spawned waves. Plus the computer player (the spawning waves) does not show up. Any help is appreciated.
On a side note - any one know any good tutorials or links for help on difficulty and/or resource gain per kill balancing? Thanks.
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@Kueken531: Go
I actually retried your hammer approach with a different zerg unit and it worked. Now my larva (aka Big 'Ol Bug as I scaled it's size up) moves! Thanks!
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@DrSuperEvil: Go
Yeah I don't know if I want to be altering an already existing unit outside of the GE. This seems more to be a movement or behaviour issue that I can't seem to figure out how to do.
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Thanks. That fixed it.
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If I publish my map as private I can set it in game to custom and make sure there are 6 players. When I released it as a public map it put it automatically into the melee 1vs1 category. Any way to change/fix this?
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@Kueken531: Go
Yeah I tried that, and it didn't spawn anything at all. When the wave timer expired and the larva was supposed to spawn, there was nothing there,
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I'm trying to make larva a wave on a tower defense game. I took out the dependency for creep, and I took "Wanderer" out of behaviors and abilities, but when they spawn in game, they still "wander." Any ideas on how to make them move like a normal unit?
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Thanks! That worked wonderfully!
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When I test my TD map on BNET, it will not let me put all players on one team. This creates a couple of problems for me.
It will only let me make it 2 teams of 3. My TD is supposed to be all on one team vs the computer's spawned waves. Plus the computer player (the spawning waves) does not show up. Any help is appreciated.
On a side note - any one know any good tutorials or links for help on difficulty and/or resource gain per kill balancing? Thanks.