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    posted a message on The Last Stand - Map release

    @Alleria86: Go

    Thx for the tips

    I have another question. As of the last 2 weeks the popularity has been constantly dropping :( . Is there any news from Psycho about a new version ?

    I would hate too see my favorite map go into the eternal void of average maps never to be played again.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Hi everyone. I'm new to the forums and i just created my acount literaly 3 minutes ago.

    First of

    Well done to PsycoMC for this awesome map. Cant get enough of it. Really. BUT there are a couple of things i want to adress.

    I'm sorry if this things were allreadly covered but i realy wanted to write them cuz they are really anoying and ruining the experience :(

    1

    Make the mecanics Rumbler attack ( the first ulty ) NOT AFFECT FRIENDLY'S. I have been is SO MANY games when a idiot picks it and just activates it when close to us and stuns us, getting us killed.

    2

    Souldrinker is still a bitch to deal with. If i can give 2 pointers they would be these : remove his AoE mass lifesteal OR spawn only 2 tyrants.

    I've gotten to 35 a number of times with my Tyr/WD/HT/DT/Mar but never beat it with Tyr because of his AoE lifesteal my broodlings = constant life , i tried a summon build and he just sucks them off too.

    It's impossible for a tyr at least in the last 2 waves ( 34 and 35 ) to survive. A solution is make ALL of the tyr's melee attack make splash damage OR remove the bloody 3 second cast time on the poison nova ulti and the 2 seconds on the seismic roar.

    3

    The Levitation armor and the timebomb ability are pretty useless.

    Solution : Levitation wont lock the HT into position AND for the timebomb make the friendly projectiles ( if you can ) not be slowed. If you can't , than make the timebomb STOP all projectiles in her ( like in the blizzard movies ).

    4

    My top 3 most useless ultimates and the possible solutions :

    3

    The Nuke ( marine ) - srsly 100 damage AND 5 seconds delay ? It is extremly weak and the delay means you point it somewhere and after the next ice age it fires.

    Solution

    1: keep it like this ( damage AND delay ) BUT make 3 or 4 of them fall around the target area or around your position ( this is the most awesome )

    2: grow the damage to 250 , delay 0 and cooldown 45s ( still awesome )

    3: keep the damage AND the delay BUT expand the splash area 2 - 3 fold ( less awesome but still usefull )

    2

    The megarumbler - this is a pretty good ultimate but with 1 fatal flaw .. it affect allies

    Solution

    1: It WONT affect allies

    2: it only slows the MS of allies but doesnt damage them

    1

    The mass cloak ( DT ) - i can NOT see why it should be used. Really. Makes the DT vurnerable , eats a hellavalot of energy and doesnt really do much.

    Solutions:

    1: remove it and replace it with the void prison ( or if you want mass void prison )

    2: remove it and replace it with summon DT's ( 4 of them , premacloak and dies after 30s )

    3: remove it and replace it with mass splash for 20s ( makes all of the DT's attacks do splash for X seconds )

    This is about it. Hope someone reads my post and at least considers it. Keep up the good work and peace.

    Posted in: Map Feedback
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