cause you are less free than us, no matter how much you tell yourself otherwise.
Lol if you mean America is less free than China, no it is not. There is no argument you could make for that. I'm not here to debate. That was just a line I couldn't leave hanging because it's 100% false.
I won't be checking this topic again so don't bother replying to me.
your last 'pick each unit' thing looks fucked. just delete that line and redo it. Or add a debug line of "Text message" to be sure the kill is being reached.
Oh, you can remove my stream. I won't be going to MapNight anymore. If someone with a connection to keep up the HD quality would like to continue this stream, PM me and I will send you the log in info.
Oh & XSplit with TwitchTV is what I used to stream FYI.
I'm trying to make an ability that shoots a beam straight down from an air unit to the ground forever until cancelled. The beam also gets stronger over time.
This creates the beam and makes it last forever since the create persistent is looped to itself,
but I can't cancel the ability & the damage isn't getting increased (but the buff is being applied).
& as always, if you have a new map you want publicized, MapNight is a great way to get it out there... Join us in game or post up your map's name here. We will add it to the list of playables :)
Any of you able to figure out the Beacon ability? My preliminary tests of it revealed nothing about it's function or purpose.
I originally thought it was to enable beacons similar to SC I that could be teleport moved by using the ability on them & destroyed by cancelling them, but after testing... I found nothing.
I would just call it a dummy ability for now. The only things that use it are the Attack beacon, Scout beacon etc. and I can't find out what it does for them after putting the ability on normal beacons. Maybe it just marks a unit as a "beacon." *shrug*
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Lol if you mean America is less free than China, no it is not. There is no argument you could make for that. I'm not here to debate. That was just a line I couldn't leave hanging because it's 100% false.
I won't be checking this topic again so don't bother replying to me.
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your last 'pick each unit' thing looks fucked. just delete that line and redo it. Or add a debug line of "Text message" to be sure the kill is being reached.
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Much applause sir, I am impressed.
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Oh, you can remove my stream. I won't be going to MapNight anymore. If someone with a connection to keep up the HD quality would like to continue this stream, PM me and I will send you the log in info.
Oh & XSplit with TwitchTV is what I used to stream FYI.
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I won't be there.
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Good game sir.
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That makes sense and shouldn't be too bad, but how can I make it so that the beam can be cancelled at any time?
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I'm trying to make an ability that shoots a beam straight down from an air unit to the ground forever until cancelled. The beam also gets stronger over time.
What I did so far was:
Instant effect
This creates the beam and makes it last forever since the create persistent is looped to itself, but I can't cancel the ability & the damage isn't getting increased (but the buff is being applied).
What should I change?
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The other vent is down so we'll be using the EU MapNight vent tonight:
vent.kash.co, port: 31223
& can a mod news Map Night por favoredit: nvm, no news needed... I stopped the stream for tonight since there were only 2 of us on ): sad days
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MapNight is Tomorrow, Friday, at 6 PM PCT.. See you there
Dual streams:
http://www.twitch.tv/sc2mapnightna
&
http://www.twitch.tv/sc2mapnight
Channel: SC2MapNight
& as always, if you have a new map you want publicized, MapNight is a great way to get it out there... Join us in game or post up your map's name here. We will add it to the list of playables :)
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I originally thought it was to enable beacons similar to SC I that could be teleport moved by using the ability on them & destroyed by cancelling them, but after testing... I found nothing.
I would just call it a dummy ability for now. The only things that use it are the Attack beacon, Scout beacon etc. and I can't find out what it does for them after putting the ability on normal beacons. Maybe it just marks a unit as a "beacon." *shrug*
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J/W... We'll flip on commentator mode for the stream next week d/w :)
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Which stream did you watch?
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How is this stickied? Did you not see this: http://www.sc2mapster.com/forums/general/general-chat/26176-na-map-night/#p1
based off of the same info we used for the week 1 na mapnight... which was fun :)
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NA MAPNIGHT TOMORROW, 6PM PCT... BE THERE... CHANNEL SC2MAPNIGHT
New Thread: http://www.sc2mapster.com/forums/general/general-chat/26176-na-map-night/
edit: Oh and the stream will be HQ with no laag this time :)