Actually i cant find that in the data i can see unit cost, unit kill score, unit build score but I cant seem to find the field for combat kill resource im looking in the data editor, am in the wrong place?
I am not quite sure what you mean, but the units arnt really being bought they are being triggered when you bring you summoning dude to a beacon, similar to the old BW mtg maps, i already have the triggers in place to spawn the units when the dude steps on the beacon but i need to have some kinda point pool dictating how much the cost.
I am not sure if this is a trigger a leader board or some kind of bank, what i am trying to do is convert the score you get from killing units into a point pool, then from this pool you could use points to buy units. So for instance Player 1 kills a fire bat and gets say 150 points for killing the fire bat, and can then spend 50 points to buy another unit, those 50 points come out of that point pool.
Ive looked through it but i cant seem to find it, but yea preset, i don't want the trigger to fire unless the player is present. So having a condition to add to the current triggers sounds about right but i haven't been able to find it.
I currently have triggers set to spawn units for all players upon map initialization and on a 30 second timer. What i need to be able to do is have a way to stop those triggers from running if the player is not present. Any help would be greatly appreciated as this is kind of a major stonewall for my map.
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Does anyone know if there are currently any working projects to remake the old MTG Magus maps? or if any of the original authors are on here?
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@wOlfLisK: Go
Actually i cant find that in the data i can see unit cost, unit kill score, unit build score but I cant seem to find the field for combat kill resource im looking in the data editor, am in the wrong place?
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@wOlfLisK: Go
Ahhh, thank you for the clarification\education.
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@VoidPotato: Go
I am not quite sure what you mean, but the units arnt really being bought they are being triggered when you bring you summoning dude to a beacon, similar to the old BW mtg maps, i already have the triggers in place to spawn the units when the dude steps on the beacon but i need to have some kinda point pool dictating how much the cost.
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I am not sure if this is a trigger a leader board or some kind of bank, what i am trying to do is convert the score you get from killing units into a point pool, then from this pool you could use points to buy units. So for instance Player 1 kills a fire bat and gets say 150 points for killing the fire bat, and can then spend 50 points to buy another unit, those 50 points come out of that point pool.
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@SentryIII: Go
Thank you all for the help, SentryIII perfect solution.
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@Tekaichi: Go
Lost me there....
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Ive looked through it but i cant seem to find it, but yea preset, i don't want the trigger to fire unless the player is present. So having a condition to add to the current triggers sounds about right but i haven't been able to find it.
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I currently have triggers set to spawn units for all players upon map initialization and on a 30 second timer. What i need to be able to do is have a way to stop those triggers from running if the player is not present. Any help would be greatly appreciated as this is kind of a major stonewall for my map.