This request is for the Starcraft Earth mod, which chronicles the story of the Terran from the beginning of the 20th century until their First Contact with the Protoss.
.m3a animations can be applied to models and then used with actors
Marine animations
Throw - Currently the only throwing animation accessible for a normal marine is via the raynor marine model, this would be just be a copy of that as an .m3a file that we apply to add the throw animation
Rifle Jab - something where the marine uses the front of his rifle to melee attack with the bayonet
Rifle Swing - something where the marine uses the but of his rifle to melee attack
Snipe Attack - the raynor snipe attack as an m3a would be super useful
For extra awesome points consider animations for a jump, a running drop kick, unpowered start (fall down), unpowered (lay on the ground), unpowered end (stand up), surrender (drop weapon and raise hands), knock back (as if the marine were struck by a punch and is knocked back)
All of these animations could be used for many of the models with the basic marine body structure, including the normal marine, marine sniper, marine gunner, rocket marine, mercenary marine, tychus, and warfield marine models, and any other marine models that come about
Currently there is an .m3a asset on sc2mapster that adds a hand wave animation to marines when they idle, it could also be cool if this could be used as a spell animation or accessed another way besides stand, since it could be useful for a spell ability (like for sending commands to other marines). Does anyone know what it takes to make that modification?
Wraith / Valkyrie / Viking Aerobatic maneuvers
Barrel Roll - animation that rotates the model once around the y axis
Loop - animation that rotates the model once around the x axis
Fly Superior - animation that tilts the model upwards 30 degrees as if it were climbing in altitude
Fly Inferior - animation that tilts the model downwards 30 degrees
Axis:
Germany
Italy
Austria, Czechoslovakia and The Kingdom of Hungary
Romania
Allies:
The United Kingdom
France and The USA
Soviet Russia
Georgia and Azerbaijan
Neutrals:
Sweden
Spain
Infantry Units
Recruit (has Carbine Rifle, fires while moving)
Riflemen (has Carbine Rifle w/ bayonet, fires while moving)
Medic
Sniper (has Sniper Rifle)
Bazooka (has Bazooka rocket)
Elite Infantry (has light machine gun, grenades, fires while moving)
Armored Units
Jeep (has light machine gun on a turret, fires while moving)
Half Track (has Flak Cannon on a turret, fires while moving)
Light Tank (has Tank turret)
Medium Tank (has Tank turret, fires while moving)
Heavy Tank (has light machine gun, Tank turret, fires while moving)
Air Units (built and attack enemy units within 40 range automatically from Air Control Towers)
Fighter Aircraft (has heavy machine gun)
Bomber Aircraft (has Bombs)
Air Transport (drops units on enemies that are loaded at the Air Control Tower) (not yet fully implemented)
Water Units (not yet fully implemented)
Transport Ship
Gunship (not yet fully implemented)
Battleship (not yet fully implemented)
Aircraft Carrier (not yet fully implemented)
Submarine (automatically attack and patrol like aircraft) (not yet fully implemented)
Special Units (will be 1-3 per nation, eventually)
Germany - Me 109 (replaces Fighter Aircraft)
United Kingdom - Spitefire XVI (replaces Fighter Aircraft)
Other Weapons
Nuclear Weapons are available for Russia, The United Kingdom, France and The USA and Germany after 1945 (launches from a silo with a range of about 80 (7 times the distance of a siege tank, completely destroys target area including any cities and leaves a field of radiation sickness that will slowly kill any troops that walk through it)
Buildings
Sandbag Defense (up to +3 armor in a small radius)
Wooden Trench Defense (up to +3 armor in a small radius)
Bunker (loads up to 12 or 16 units)
Heavy Machine Gun
Artillery Placement
Heavy Artillery Placement
Barracks
Laboratory
Factory
Air Control Tower
Seaport
Nuclear Weapons Factory
National Capital
Abilities and Behaviors
Run (all infantry except those carrying Bazookas can run, Recruits are ALWAYS running)
Vehicle (ability which allows any vehicle to run over any ground unit, killing it instantly)
Grenades (automatically thrown by elite infantry units)
Defense (aura that is applied when a unit or structure is a near a trench or sandbag defense)
Economy
Small City (1 minerals per turn)
Medium City (3 minerals per turn)
Large City (5 minerals per turn)
Oil Well (2-8 minerals per turn)
National Capital (20 minerals per turn)
Strategy
The game is centered around strategic placement of your tanks. Sandbags and trenches can be placed near your Bunkers and units to add armor to them. Build a mixture of troops, countering your enemy's tanks by building anti-armor squads, or countering his infantry by building anti-personnel squads.
The game is available on North American server, currently on page 2 of the custom maps category.
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This request is for the Starcraft Earth mod, which chronicles the story of the Terran from the beginning of the 20th century until their First Contact with the Protoss.
.m3a animations can be applied to models and then used with actors
Marine animations
For extra awesome points consider animations for a jump, a running drop kick, unpowered start (fall down), unpowered (lay on the ground), unpowered end (stand up), surrender (drop weapon and raise hands), knock back (as if the marine were struck by a punch and is knocked back)
All of these animations could be used for many of the models with the basic marine body structure, including the normal marine, marine sniper, marine gunner, rocket marine, mercenary marine, tychus, and warfield marine models, and any other marine models that come about
Currently there is an .m3a asset on sc2mapster that adds a hand wave animation to marines when they idle, it could also be cool if this could be used as a spell animation or accessed another way besides stand, since it could be useful for a spell ability (like for sending commands to other marines). Does anyone know what it takes to make that modification?
Wraith / Valkyrie / Viking Aerobatic maneuvers
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Helral, you rock
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@xxxDisturbedxxx: Go
Very good job! That looks very nice, bro
If you want to work together on a more expansive map respond to my PM. it might be what you are looking for
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Here is the thread on the battle.net forums, mostly the same info though http://us.battle.net/sc2/en/forum/topic/1660224556
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Generals of World War II
Select from 10 Countries at the start of the map:
Axis: Germany Italy Austria, Czechoslovakia and The Kingdom of Hungary Romania
Allies: The United Kingdom France and The USA Soviet Russia Georgia and Azerbaijan
Neutrals: Sweden Spain
Infantry Units Recruit (has Carbine Rifle, fires while moving) Riflemen (has Carbine Rifle w/ bayonet, fires while moving) Medic Sniper (has Sniper Rifle) Bazooka (has Bazooka rocket) Elite Infantry (has light machine gun, grenades, fires while moving)
Armored Units Jeep (has light machine gun on a turret, fires while moving) Half Track (has Flak Cannon on a turret, fires while moving) Light Tank (has Tank turret) Medium Tank (has Tank turret, fires while moving) Heavy Tank (has light machine gun, Tank turret, fires while moving)
Air Units (built and attack enemy units within 40 range automatically from Air Control Towers) Fighter Aircraft (has heavy machine gun) Bomber Aircraft (has Bombs) Air Transport (drops units on enemies that are loaded at the Air Control Tower) (not yet fully implemented)
Water Units (not yet fully implemented) Transport Ship Gunship (not yet fully implemented) Battleship (not yet fully implemented) Aircraft Carrier (not yet fully implemented) Submarine (automatically attack and patrol like aircraft) (not yet fully implemented)
Special Units (will be 1-3 per nation, eventually) Germany - Me 109 (replaces Fighter Aircraft) United Kingdom - Spitefire XVI (replaces Fighter Aircraft)
Other Weapons Nuclear Weapons are available for Russia, The United Kingdom, France and The USA and Germany after 1945 (launches from a silo with a range of about 80 (7 times the distance of a siege tank, completely destroys target area including any cities and leaves a field of radiation sickness that will slowly kill any troops that walk through it)
Buildings Sandbag Defense (up to +3 armor in a small radius) Wooden Trench Defense (up to +3 armor in a small radius) Bunker (loads up to 12 or 16 units) Heavy Machine Gun Artillery Placement Heavy Artillery Placement Barracks Laboratory Factory Air Control Tower Seaport Nuclear Weapons Factory National Capital
Abilities and Behaviors Run (all infantry except those carrying Bazookas can run, Recruits are ALWAYS running) Vehicle (ability which allows any vehicle to run over any ground unit, killing it instantly) Grenades (automatically thrown by elite infantry units) Defense (aura that is applied when a unit or structure is a near a trench or sandbag defense)
Economy Small City (1 minerals per turn) Medium City (3 minerals per turn) Large City (5 minerals per turn) Oil Well (2-8 minerals per turn) National Capital (20 minerals per turn)
Strategy The game is centered around strategic placement of your tanks. Sandbags and trenches can be placed near your Bunkers and units to add armor to them. Build a mixture of troops, countering your enemy's tanks by building anti-armor squads, or countering his infantry by building anti-personnel squads.
The game is available on North American server, currently on page 2 of the custom maps category.