Heres an interesting thought :) Is it possible to obtain the current date using the Galaxy Editor and store it as a variable? Perhaps in dateline format which is a series of integers?
Figured such a function would be useful for displaying data such as:
When an achievement was earnt
Days since last play
Creating Player Ban Periods
Had a quick look but couldn't find anything in the GUI side of the editor :/
I present to you the latest project being developed by the UDMod Community :)Fields of Glory [FoG] aims to be the first real medieval-style AoS map available on battle.net.
Production on this project started a few weeks ago, and I'm proud to announce the first sneak-preview to everyone here at SC2Mapster :)
Gameplay
The map is a two-teamed AoS map set in a fully medieval environment. Each team will periodically spawn units that race towards the enemies base via two main combat lanes.
5 Players on each team will control one of several heroes in an epic struggle to capture key positions, and ultimately crush the opposing forces. At present there are no confirmed heroes, however, we are currently designing concepts, and are well underway creating custom unit models for the map.
Assets
FoG aims to contain a variety of unique assets including models, textures, UI and artwork throughout the gaming experience to ensure the player feels fully immersed within our medieval environment.
Here are a few previews of artwork you can expect to see from FoG:
We have also received permission from the legendary icon maker NFWar to use many of his icons within our project.
See below for a preview of these icons in action on our in-build UI:
Screenshots
Recruitment
We're always on the lookout for talented individuals with a keen eye for artwork. We're looking for everyone and anyone who would be interested in creating a custom model or two for the project. Want to join in the development and help shape FoG? Be sure to post in our development forums.
Notes
Please note, this is a development thread. Any game-content posted here are previews that may or may not be included in the final product. FoG is also very much "in-development" and many key features are yet to be decided. Detailed information on the game and its mechanics will follow in the coming months.
Also note, I am not the sole creator of this map. It is a team effort by the development team at UDMod. Please see the list below of current contributers:
Credits
Programming: RedMarine, HELL_YA, CloudMax
3D Artwork: Sourc[e]x
Texturing and Icons: CloudWolf, NFWar, Whisper
Promotion and Music: Olyvian
Brainstorming and Ideas: The UDMod Community
Anyone is welcome to join in the discussion surrounding FoG and its "open plan" development. Simply head over to http:fog.udmod.com and join in the discussion. Alternatively, post your queries and suggestions here and we will endeavor to reply to them as soon as we can.
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Thanks for the replies guys! :)
Well, bit of a bummer I guess, but hopefully Blizzard will add that in the near future ;) I've got my fingers crossed :)
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Heres an interesting thought :) Is it possible to obtain the current date using the Galaxy Editor and store it as a variable? Perhaps in dateline format which is a series of integers?
Figured such a function would be useful for displaying data such as:
Had a quick look but couldn't find anything in the GUI side of the editor :/
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Small update on the UI front! :)
It's still very much a WIP, however, i hope it shows the amount of conversion we're aiming for here :)
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Thanks for the feedback all! :)
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Introduction
I present to you the latest project being developed by the UDMod Community :) Fields of Glory [FoG] aims to be the first real medieval-style AoS map available on battle.net.
Production on this project started a few weeks ago, and I'm proud to announce the first sneak-preview to everyone here at SC2Mapster :)
Gameplay
The map is a two-teamed AoS map set in a fully medieval environment. Each team will periodically spawn units that race towards the enemies base via two main combat lanes.
5 Players on each team will control one of several heroes in an epic struggle to capture key positions, and ultimately crush the opposing forces. At present there are no confirmed heroes, however, we are currently designing concepts, and are well underway creating custom unit models for the map.
Assets
FoG aims to contain a variety of unique assets including models, textures, UI and artwork throughout the gaming experience to ensure the player feels fully immersed within our medieval environment.
Here are a few previews of artwork you can expect to see from FoG:
We have also received permission from the legendary icon maker NFWar to use many of his icons within our project.
See below for a preview of these icons in action on our in-build UI:
Screenshots
Recruitment
We're always on the lookout for talented individuals with a keen eye for artwork. We're looking for everyone and anyone who would be interested in creating a custom model or two for the project. Want to join in the development and help shape FoG? Be sure to post in our development forums.
Notes
Please note, this is a development thread. Any game-content posted here are previews that may or may not be included in the final product. FoG is also very much "in-development" and many key features are yet to be decided. Detailed information on the game and its mechanics will follow in the coming months.
Also note, I am not the sole creator of this map. It is a team effort by the development team at UDMod. Please see the list below of current contributers:
Credits
Programming: RedMarine, HELL_YA, CloudMax
3D Artwork: Sourc[e]x
Texturing and Icons: CloudWolf, NFWar, Whisper
Promotion and Music: Olyvian
Brainstorming and Ideas: The UDMod Community
Anyone is welcome to join in the discussion surrounding FoG and its "open plan" development. Simply head over to http:fog.udmod.com and join in the discussion. Alternatively, post your queries and suggestions here and we will endeavor to reply to them as soon as we can.