O3210, I know force field's working properly, what I'm trying to do is create a custom ability that does what force field does :P
Thanks for the suggestions DrSuperEvil, I'll check them out and see if that helps.
Edit: My create unit effect has the placement flag checked, and my force field units do not have the "movable" flag checked.
I did see a "spawn range" flag in the create unit, that was set to 1, which i changed to 0. Now, the forcefield units don't get pushed, but if there is anything in its way, it simply doesn't appear. I will try the apply force effect.
Edit 2: I did some debugging by copying the force field unit, and setting that as the unit to create, and realized that the effect did do what I wanted it to do, so the problem was with my unit. I changed my "Plane Array" to ground, and it seemed to do what I wanted to do. I'm not sure if that was the one that did it, or if I changed other things, but that was what came to mind.
Hi, I'm relatively new to the editor, but so far I've gone through quite a few tutorials, and managed to create my own line missile ability that collides with units. I'm now trying to work on an ability that uses the force field mechanics, namely, that it creates a structure at the target point that becomes impassable, and pushes units away. My idea is that it would be an effect-instant that creates a circular "wall" around the caster. So far I've got the wall to work fine, with persistent + offsets, however, the units created do not push other units out of the way, and instead get pushed themselves, and in certain cases, simply do not appear if a unit is in the way.
I've gone through all the behaviors/effects/units for the sentry force field ability, and cannot figure out what field is causing it to take priority upon creation over other units. I noticed a "Movement - push priority" field, but that field on my unit has the same value as the force field. Can anyone shed any light on that?
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O3210, I know force field's working properly, what I'm trying to do is create a custom ability that does what force field does :P
Thanks for the suggestions DrSuperEvil, I'll check them out and see if that helps.
Edit: My create unit effect has the placement flag checked, and my force field units do not have the "movable" flag checked.
I did see a "spawn range" flag in the create unit, that was set to 1, which i changed to 0. Now, the forcefield units don't get pushed, but if there is anything in its way, it simply doesn't appear. I will try the apply force effect.
Edit 2: I did some debugging by copying the force field unit, and setting that as the unit to create, and realized that the effect did do what I wanted it to do, so the problem was with my unit. I changed my "Plane Array" to ground, and it seemed to do what I wanted to do. I'm not sure if that was the one that did it, or if I changed other things, but that was what came to mind.
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Hi, I'm relatively new to the editor, but so far I've gone through quite a few tutorials, and managed to create my own line missile ability that collides with units. I'm now trying to work on an ability that uses the force field mechanics, namely, that it creates a structure at the target point that becomes impassable, and pushes units away. My idea is that it would be an effect-instant that creates a circular "wall" around the caster. So far I've got the wall to work fine, with persistent + offsets, however, the units created do not push other units out of the way, and instead get pushed themselves, and in certain cases, simply do not appear if a unit is in the way.
I've gone through all the behaviors/effects/units for the sentry force field ability, and cannot figure out what field is causing it to take priority upon creation over other units. I noticed a "Movement - push priority" field, but that field on my unit has the same value as the force field. Can anyone shed any light on that?
Thanks in advance.