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    posted a message on Proper way to copy and name units, weapons, etc?

    i would like to push this too, I am trying to have the normal units ( damage and health changed ) , plus king units that are basically the same with different damage and health.

    i just found out that one day after copying units and changing attributes ( literally all toss and zerg units+buildings ), that they dont have attack models and sounds. What i did was duplicating the unit and just checking all the actors plus the weapon and the effects ( damage for example or the whole set if it was one )

    The colossus for example has all things but misses the model for the beams somehow and the sound for it. as well as the archon attack beam, or the storm of the templar, or the roach attack ( the spit stuff ) are just missing, aswell as the sounds.

    The Problem is the tutorials dont cover units like colossus and either they start from making a unit from scratch or dont even touch the subject of those weapons ( there are tutorials for missiles but the collosus beam for example isnt a missile ), some tutorials are even on older versions where the editor didnt link back stuff ect.

    Somehow i just cant figure out where to set the weapon beam model or sound for example.

    I really hope i can just recopy some actors and relink it because it would be a shit load of work to redo everything from scratch.

    Please someone help.

    Posted in: Data
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    posted a message on Making a custom ability and dont know how?

    ok after i have redone everything i have managed to create the ability like i wanted it to be. I downloaded a sc1 total conversion map and had a look in there too, so what im using now is

    Unit- Projectile

    Behavior: The Actual Buff

    Effects: Effect-Apply Buff and a Effect:Missile Start

    Models: -Lock Effect which is a Buff FX ( that is why i had no cage animation before i think ) AND -Lock Missile which is a Missile FX

    Ability - Lockdown - its an Effect-Target thingie

    Actor - Lockdown Missile Actor AND - Lockdown Effect Actor

    i kinda begin to understand the structure of these things now a little bit better, really complicated stuff if you have no clue at all.

    Much thanks to you help guys

    after edit edit: i understand this shit now i just changed the sound on my ability on my own without even lookin at a tutorial /me win !

    Posted in: Miscellaneous Development
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    posted a message on Making a custom ability and dont know how?

    ok, after some more working around and trying things out i got it working. So now i have just two problems, there is no cage model around the unit when it hits and the missile cant penetrate shields ?!

    The missile starts, flies to the enemy and then it gets stuck at the shield from protoss ( i have just protoss enemys on my map and zerg), and it just keeps on trying to fly into the unit but it cant because of the shield, so after some time it dissapears. When it hits though i have no cage around the unit itself anymore i tried with different models for the cage but nothing worked. Then i set an impact effect on the actor itself ( the actor for the missile which connects missile start effect and end effect ) which looked very strange, because the cage then would simply be attached to the impact point ( not really around the unit sometimes even attached to a shield ... )

    I am at the point of nearly giving up right now, i will have a last attempt to redo everything later from scratch. Because maybe i forgot something yesterday in all that mixup of modells effects and abilitys.

    Data editing is not for pusses

    Posted in: Miscellaneous Development
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    posted a message on Making a custom ability and dont know how?

    ok so after testing this whole stuff a little bit i noticed that there is either a missile or a animation what so ever that launches the missile, i did everything in the tutorial ( except the weapon thingie and so ) and i hear the sounds but somehow there is no model or animation. some advice maybe on how to incorporate the missile into the ability, just some pointers would be good you guys already did so much but this whole stuff is a lot easier to learn with examples, and stuff.

    Posted in: Miscellaneous Development
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    posted a message on Making a custom ability and dont know how?

    wohooo i finally managed to have the ability. So i used another model for it but the suggested sound was perfect for that.

    Many many thanx to you two, i would not have made it ever, without your help.

    Im just unsure of the Missile. Why did i create the Missile ? And where does it come into play in this whole mess.

    edit: i think i got it now. The missile i linked to the Buff ( the ability itself ) and whenever Lockdown is casted it has apply behaviour on target right ? and the behaviour ( the buff ) is linked to the Missiles ? So all in one it is Ability Creation where the Ability has a Link to Missile or not ?

    Posted in: Miscellaneous Development
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    posted a message on Making a custom ability and dont know how?

    Gah, another round of Data Editing and i ended up again with some useless shit cause i get stuck after the button part from this Tutorial for example.

    Im glad to hear that u guys can help me out.

    So im gonna wait here for your reply, and im gonna pm The Almaity just to be sure (: if he answers me first im gonna inform you here Titan so you dont do the work twice

    :excited:

    Posted in: Miscellaneous Development
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    posted a message on Simple Heal Zone

    thx for the replys, didnt know why i didnt think of the timer every ... seconds of game time. Thanks to another help i finally understood the variables a little bit and have redone my heal Trigger with variables and other neat stuff. I would copy it all here but its all in German so i dont know if its any help.

    But if someone is looking for a really good Healzone Trigger he can write it here and i will gladly translate the stuff in english.

    Anyway really appreciate your help guys

    cu

    Posted in: Triggers
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    posted a message on Making a custom ability and dont know how?

    I am currently trying to remake Lockdown from Sc1. If you dont know sc1, the ability shoots a missile to a target (was only mechanical in sc1) and Locks it in Place for an amount of time. The unit cant shoot or move but can still recieve damage from outside and die.

    The Idea i had yesterday was to use the Marauder Missiles with a little less speed when the Ability is Casted, and then on Impact i wanted to use the HybridC-Graviton Cage (that is from campaign, but the Phonix Graviton Beam would be ok too i think) without damage and without lifting the units up. I thought it would be a rather easy job because everything was more or less there, all i had to do was copy some things and link them.

    But im new to the whole Data Editor thing and it ended in a ridicilous amount of copied effects, abilitys and units, so i deleted everything. I used all the tutorials available here and on other sites, but either they show how to make a missile with damage at the end or an ability without a missile, and i wasnt able to incorporate both things into one, i didnt know where to link the missile to the ability and all that stuff. So i saw this here and thought why not ask at least for some guidance or for some help.

    edit: also i think i understood till now that i need to do following: effect casted->launch missle->on missile impact do thing-> lockdown ability, and then i need to add some actors somewhere ( didnt quite read that bit in tutorials as i was getting stuck always before that point )

    Posted in: Miscellaneous Development
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    posted a message on Simple Heal Zone

    Great now the units get healed no matter where they go O_o getting frustrated at this nobody has some tips how to do this ?

    Posted in: Triggers
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    posted a message on Simple Heal Zone

    ok so i have managed to solve the problem on my own. i`ve done it with a simple repeating action, didnt know why i havent checked that before i posted here. hafe fun mapping peeps

    Posted in: Triggers
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    posted a message on Simple Heal Zone

    Hello my peeps,

    As i was sick of waiting for a Test of Terran map in sc2 i kinda decided myself yesterday i would remake the map on my own. So im new to mapping and I have no clue at all, but i managed to incorporate some triggers for the map myself ( thanks to this site and the help here ) So now i have ran into a Problem and im googling my ass of since 1 or 2 hours and have found no solution.

    All i really need is a Simple trigger that heals all Units of a Player that are in the Heal-Zone to a Certain amount of Health ( and re-heal them after half a second or more if they get attacked) but with a twist. The Players start with 20% Health on all Units and it increases by 20% everytime they kill 1 of the 4 Pylons in the Corners of the map. So first pylon it goes up to 40%, second to 60%, third to 80% and the last obviously to 100%

    So im using the old map for refference and i usually look at the old triggers and try to find a way to do it in the Sc2 editor but here im kinda stuck so i need help.

    I`ve made a Screenshot of the Trigger from Sc1 cause it shows best what i am looking for, here you go, http://img138.imageshack.us/i/triggerb.jpg/

    Also i would like to Point out that i often run across some weird looking code here that look like some kind of triggers but dosnt really help me because i am doing all my triggers with the gui so keep the answers simple please (: dont know if that is necesarry to know though

    Posted in: Triggers
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